Gun...damn, is this game repetitive!
Last year I had the great experience of playing Hyrule Warriors, a Dynasty Warriors style game that featured The Legend of Zelda. Its gameplay and content were both quite excellent. Perhaps I should have lowered my expectations when entering another game with the Dynasty Warriors moniker, Dynasty Warriors: Gundam 3. Instead of a game that could easily be played for 50+ hours without complaints, I received a game that just would never end. I constantly wished for the massively boring and worthless story to be told to be over, thinking the game could go screw itself after fake ending after fake ending. Sadly, Dynasty Warriors: Gundam 3 is a turkey of a Dynasty Warriors game.
The story of Dynasty Warriors: Gundam 3 takes all of the familiar and even unfamiliar pilots and characters across numerous Gundam series and puts them into a parallel world. The goal is to find their way out of this world, forging new alliances and participating in battle after battle until the whole thing gets horribly repetitive and wears out its welcome. I couldn't tell you much else about the story other than I was more than glad to just mash the X button to fast forward through the insanely cheesy dialogue. That was only after subjecting myself to some of the most inane discussions I've had to witness in quite a while. I know this is anime and all, but seemingly every conversation led nowhere or was the same thing only with different characters.
"Oh! You're in this parallel world, too? How did you get here?"
"I don't know. I'm going to tell you the last thing I did before I was transported to this world, and it's going to be similar to the fifty-six other characters' tales. Now, let's have forty more lines of dialogue that is positively aimless in order to annoy Phil."
While the story and especially the dialogue are better left for a high school drama student's audition, the presentation of Dynasty Warriors: Gundam 3 gets points for being visually interesting, if only for the stars of the game, the mobile suits.. The amazing cel-shaded look of mobile suits really is eye-catching and look brilliant. Sure, everything else isn't very compelling, especially texture-wise, but at least what you control and you destroy look great. The music borrows some themes verbatim from past Dynasty Warriors: Gundam games, but that music wasn't bad by any stretch of the imagination to begin with. If it ain't broke, right?
The mobile suits are indeed the star of the visual show. |
It feels great to go in the middle of a huge group of enemy mobile suits and take them all out. |
Most battles in Dynasty Warriors: Gundam 3 play out in a similar fashion. There are different areas of the map to capture for your side (e.g. repair hangars to replenish health of allies, mobile suit factory to replenish your forces' gauge, and catapults that can send you across the map in an instant), and the aim of a typical Dynasty Warriors: Gundam 3 mission is to get the enemy forces' gauge down to zero by capturing their controlled areas and defeating rival ace pilots. The former is performed by destroying enemy mobile suits within a given area; thus lowering the control gauge. When it hits zero, your side has taken over control of that area.
Don't mind me. I'm just upping my kill count. |
It's only when you hit certain History missions that Dynasty Warriors: Gundam 3 offers any semblance of variety. Sometimes you'll be asked to take down 1,000 mobile suits. Others require the capturing of certain bases, while others are time limit oriented. These are so few and far between that you can't help but feel tedium rears its ugly head into the picture.
Additionally, the progression of missions is often too confusing or worse yet, totally obtuse. It's not a good sign when there's an interface that shows what missions are available to proceed in the game, and it isn't always the most up to date and helpful. Many times I'd be cycling through my assortment of Gundam and mobile suit pilots, hoping I'd pick the right one to advance the story.
When two ace pilots strike at the same time, you get a scene and engagement such as this one. |
The Unicorn Gundam is burning red! Hey, that's Domon Kasshu's gimmick! |
That's why it's just a shame that the mission structure is so obtuse and the missions themselves seldom change things up. It makes Dynasty Warriors: Gundam 3 such a chore to play in extended sessions or even after a set amount of hours of total play time. Yes, the gameplay is still the good old fashioned Dynasty Warriors that fans of the series can enjoy, but the lack of mission variety hurts the game tremendously. Mission abort!
[SPC Says: D]
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