Action-packed gameplay is bursting at the seams
The whole sordid saga with Mighty No. 9 and its Kickstarter really soured and disappointed a huge legion of fans who were promised something great from Keiji Inafune, a designer partly behind the creation of Mega Man. Instead, Mighty No. 9 ended up being delayed multiple times, the marketing was out of touch at best, the campaign was poorly managed, and the end game was average at best.
However, the development team at Inti Creates worked on a smaller game in preparation for the release of Mighty No. 9 in the meantime, a Nintendo 3DS eShop and Steam release known as Mighty Gunvolt. This game combined the styles of Inti Creates' own IP, Azure Striker Gunvolt, with Mighty No. 9, creating its own unique Mega Man-styled mashup. Now, we see a sequel, exclusive to Nintendo Switch and soon Nintendo 3DS with Mighty Gunvolt Burst. The irony here is that for all the millions of dollars backed into Mighty No. 9, this budget project in Mighty Gunvolt Burst is clearly the superior product in this reviewer's eyes.
Mighty Gunvolt Burst allows you the choice between playing as Mighty No. 9's Beck or Azure Striker Gunvolt's Gunvolt, each with slight gameplay differences that grow as you acquire new customization parts. More on those later. The game is set up like a traditional Mega Man game complete with a tutorial intro stage, eight "Robot Master" stages that can be chosen from in any order, and a trio of final levels that ramp up the difficulty and feature some cool level gimmicks.
The "Robot Masters" of Mega Man in Mighty Gunvolt Burst come in the form of the "Mighty Numbers." They are all the same eight bosses from Mighty No. 9 but with new attack patterns that change as their health edges closer to being fully depleted. Bosses are generally tough to crack at first because they possess so much health, which is a bit draining, but being able to acquire fruit that serves as health refills makes fights easier to adjust to. You can learn their moves, when to dodge, when to attack, and even if you die after using all of your collection of fruit, they return to you based on the fruit you had at gate before the boss.
Beck shows Seismic here that size doesn't really matter. |
The levels in Mighty Gunvolt Burst are a blast to play through, and that's exceptional due to the optional ability to replay them. If you're a completionist or just want to get the most out of your purchase, then you'll most likely want to do so, as the rewards are beneficial. Each stage houses multiple secret chips that unlock abilities for either Beck or Gunvolt. Some are out in plain sight, but in difficult to access locations, while others are housed behind destructible walls that have no clear appearance that they can be destroyed. Thankfully, one of the abilities available to Beck and Gunvolt is one called "dowsing", which causes a rumble in the Nintendo Switch controller that gets more forceful as you near the wall in question. Outside of chips to collect (some are only available through multiple completions of a stage), there are 20+ challenges to complete, offering rewards for finishing them off.
The gift of HD rumble brings the gift of finding a secret area. |
With Mighty No. 9, Beck could shoot a bunch of bullets to bring a foe's guard down before dashing into them to take them down and score points. In Mighty Gunvolt Burst, the mechanic to stylishly defeat enemies is different. Instead, you need to be in close proximity to a foe when defeating them to earn a Burst bonus that awards extra points and improves your score. Through earning a continued combo of Bursts by defeating enemies without being too far away from them, your score increases to high amounts. Unfortunately, this mechanic is at direct odds with Beck and Gunvolt's method of long-range attacks and shots. It makes the whole Burst mechanic seem like a last minute addition or at least one that wasn't put under rigorous testing enough to make sure it fit the game.
A combo of 26!? You're just showing off now, Beck. |
Mighty Gunvolt Burst is modern retro with hints of NES styling but more leaning towards SNES goodness regarding what the game actually does with its visuals. They're vibrant, colorful, seldom dull, and feature a notable amount of environmental detail for a game modeled after the classics. The music features chiptune variations of themes from Mighty No. 9, though that game wasn't well known by me for its musical qualities outside of the boss theme, which is represented in Mighty Gunvolt Burst. Overall, I was pleased with what I saw and heard out of Mighty Gunvolt Burst, and was also ecstatic not to encounter significant episodes of waning frame-rate.
Add some glasses to these hazards and they're see-saws! |
[SPC Says: B]
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