Preserve the past while forging a hopeful future
Dragon Ball is back and in a big way as of late. A new anime that continues the adventures of Goku and crew marches along with Dragon Ball Super, and a jaw-dropping new fighting game for the series is due out early next year with Dragon Ball FighterZ. Before looking completely into the future, Nintendo Switch owners recently got in on the Dragon Ball fun with a port of 2016's Dragon Ball Xenoverse 2. Does being able to relive parts of the Dragon Ball Z and Dragon Ball Super anime series, as well as being able to grind on the go (or on the toilet) make for a worthwhile game for Switch owners?
Dragon Ball Xenoverse 2 returns the story to a familiar concept. One very reminiscent of the first Xenoverse. Once more Towa and Mira are at it again, altering events within the Dragon Ball Z chronology to ensure the bad guys win. It's up to your avatar and Trunks to serve as the front lines of the Time Patrol, fixing various complications caused within the events of the game. Do you remember that one part on Dragon Ball Z during the Saiyan Saga where both Vegeta and Nappa turned into Great Apes? Well, that didn't actually happen, but with Towa and Mira's meddling, it does in Xenoverse 2's story. That's but one of the many alterations within the game. Xenoverse 2's story mode chronicles changes from Dragon Ball Z's Saiyan Saga all the way up to Dragon Ball Super's Frieza arc.
Battle like you've never battled before, Goku and Vegeta; The tournament crowd demands it! |
Once you finish customizing your avatar, you're thrust into Xenoverse 2's new setting, Conton City, a much larger and less tedious place to travel around in than the original's Toki Toki City. However, on the Nintendo Switch version this overworld where all of Xenoverse 2's points of interest are interconnected chugs along at an inconsistent frame-rate at best. Still, it's a negative performance effect that doesn't mean much unless you're really sensitive to frame-rate. In my case, the stuttering didn't bother me whatsoever and I quickly learned to deal with it.
Looking pretty fly there, chief! |
All Parallel Quests have secondary objectives (albeit hidden from sight) that when completed, introduces more fighting to the current quest. New opponents might appear yearning to fight or defeated ones might take a never say die attitude with you. Although failing a Parallel Quest after satisfying the primary objective but not finishing the secondary objective means you still complete the quest, it also means you won't be able to get an Ultimate Finish on that battle. This condition usually means better post-battle prizes and grades. Though the grade system itself in Xenoverse 2 doesn't generally follow any logical reasoning. One fight with a mediocre performance can give you the best grade, a Z, while a fight you thought you did well on nets you a B. The prizes you earn come in the form of items, costume pieces for your avatar, new moves to equip to your avatar, and money. Moves and costume pieces are the rarest to obtain, so even if you get an Ultimate Finish on a particular Parallel Quest, you're not guaranteed a rare item. In fact, there can be some annoying grinding involved to get desired items, but not nearly as bad as what was seen in the original Xenoverse.
Enter into some of the most memorable battles in Dragon Ball Z history... and some that never happened. |
Dragon Ball Xenoverse 2's combat is mostly unchanged since the original game, but it still runs as fluidly on the Nintendo Switch with this port. Instead of up to eight characters on screen at once, the more limited hardware power of the Nintendo Switch results in only up to six characters being able to battle simultaneously. The Switch's Pro controller or Joycon grip work wonderfully with the game, granting the same experience as the earlier versions of Xenoverse 2 on the Switch's competing platforms. There's one face button each for weak and heavy attacks, one button to rise up while holding down the left stick results in your character lowering to the ground. one shoulder button blocks while the other provides a boost of speed to jet across the ground and through the air to get in the face of opponents, and holding down ZL, ZR, or a combination of the two presents a list of special moves that can be used (each assigned to a face button) as long as you have enough Ki energy to use them.
A boot to the gut will make even the strongest of fighters let out some serious air. |
Xenoverse's 2 battles are just hectic as the anime they're based off of, just without any filler involved. Sure, you still have chatty characters like heroes cheering their teammates on or giving them words of encouragement while villains taunt your ability, but it's all in good fun. My only real gripe with battles is the unwieldy camera, which can obscure the view of players, especially when nearby objects like trees and buildings, and it does very little to help out when surrounded by enemies. Behind-the-back attacks happen more often than I would like, and with Xenoverse 2's camera these become a lot more frustrating when they happen (which is one problem that unfortunately reappears from the OG Xenoverse).
I'm glad Cell evolved from his first form. In this form he has a monstrous case of pinkeye. |
[SPC Says: B-]
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