Thursday, October 8, 2026
Nintendo Switch Sports Resort (NS2) Overview Trailer
Wednesday, October 7, 2026
[VIDEO] Top Five Overlooked Mega Man Games
Greetings, and a happy middle of the week to you all! Like a lot of fans of Capcom's Blue Bomber, I'm super hyped for Mega Man: Dual Override. Thus, in my hype, I decided to make a new video. Rather than talk about my favorite games in the franchise in general (a rather cliche subject), I wanted to highlight five entries that I feel are overlooked for various reasons--whether they haven't had modern releases or just aren't mentioned enough.
I had a lot of fun making it, and it was quite a journey to do so, between recording gameplay footage, writing and narrating the script, editing everything together, etc. There are of course myriad Mega Man games out there, so it was challenging to fit just five in a list. All the same, I hope you'll enjoy this latest in the SuperPhillip Plays line of videos!
Monday, October 5, 2026
Review Round-Up - September 2026
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| Sports both extreme and decidedly NOT too extreme with some skateboarding and golf topped the review highlights for the month of September. |
September is over, and that, of course, makes way for spooky season with October. Before we bid adieu to September completely, let's take our routine, traditional look at the reviews that were for the month with none other than the Review Round-Up.
We started with a trio of titles of varying genres, bringing the variety immediately to SPC. We flew to the skies above, as well as the world of light and dark, too, with the Metroidvania Aggelos 2, soaring to a B- grade. From there, we took a flight and trip to Lou's Lagoon for some action, exploration, and crafting fun, but not without a lack of polish, which gave this game a C. The final of our first set of games, Marsupilami 2 - Salsa Palombia, ran, jumped, and climbed its way to a B+ with a superb Donkey Kong Country-like adventure.
Moving on, one of our two top graded games of September took the tee with Mario Golf: Advance Tour, a retro review on the links, as it were. This game scored an A- for an impressive RPG and golf game outing featuring Mario and a decidedly small cast of the Mushroom Kingdom crew.
Two more indies marched into the lineup of September reviews: a clever Zelda-like called Isle of Reveries (B-) and the Malagasy culture and folklore-rich Kalanoro (C+).
Finally, we stepped on our skateboards and ollie'd with the pros in the super well done Tony Hawk's Pro Skater 3+4, which nailed most of its tricks, earning an A- for its extreeeeeme performance.
As stated, October is spooky season, so my hope is to have some reviews of both the modern and retro variety to fit into that theme! Until then, check out some snippets from September's reviews (complete with links to said reviews) as well as the SPC Review Archive for all 1,100+ reviews ever published in SPC's 18+ year life.
Aggelos 2 is all-in-all a solid Metroidvania that delivers lots of sweaty palm-inducing action, especially with its level of challenge and difficulty when it concerns its boss battles. Perhaps the greatest challenge, however, comes in a less than stellar way, with its confusing navigation due to a lackluster map system and quality of life features that are entirely absent. Aggelos 2 doesn't necessarily rise up to Heaven, but it also doesn't plummet into the depths of Hell, either.
Lou's Lagoon (NS2, PS5, XBS, PC) - C
...its inventory and crafting systems should be updated if even a little bit to help with the grind, and polishing and debugging for the presentation and multiple technical issues are required for certain. Even with all of my gripes with the game, I deeply enjoyed the adventuring aspects, the platforming, the exploration, the massive amounts of customization, and much of the colorful cast of quirky characters. As it is now, Lou's Lagoon is a tough game to wholeheartedly recommend in its current shape when half of the experience is mired and betrayed by its design.
Marsupilami 2 - Salsa Palombia (PS5, NSW, XBS, PC) - B+
Marsupilami 2 - Salsa Palombia is every thing a sequel should be: It improves upon pretty much all aspects of the original--gameplay, level design, and presentation--adds more features and content, and is just an overall greater adventure. The three protagonists play uniquely to one another, each have their own special uses, short detours and paths through levels they can access, and all I would consider useful to play as. The local co-op could be better, and Salsa Mode especially desperately needs a quick retry option--but otherwise, Marsupilami 2 - Salsa Palombia certainly got me into a very good groove.
Mario Golf: Advance Tour (GBA) - A-
Mario Golf: Advance Tour is a remarkable adaptation of the franchise in portable, pixelated form. It makes me a bit sad that we haven't seen an RPG mode with this much depth from the series since this installment.
Isle of Reveries offers an overall worthwhile and well designed Zelda-like adventure. The game's starring duplication mechanic is a massive boon to making for some seriously challenging and engaging puzzles, as does the roster of wonderful tools and items. Although aspects like the quickly depleting energy gauge, lack of logical flow in otherwise cleverly designed dungeons, and some major clutter in the visuals do detract from the experience, all in all, Isle of Reveries is yet another Zelda-inspired indie game this year that "owl" probably return to in the future. It's one I also think you should give a "hoot" about, too.
Glitches, poor combat, and some unfortunate, disappointing design decisions aside, Kalanoro is an above average platformer that I'm glad I was able to play. My introduction to Malagasy culture and folklore was a massive bonus as well in playing this game. With a ton of lovely charm, good vibes, and some decent, but not great level design, Kalanoro might not necessarily be a must-play for platforming fans, but it certainly made this reviewer pleased to play it.
Tony Hawk's Pro Skater 3+4 (Multi) - A-
While the way THPS 4's levels and goals were incorporated into this package might feel like Iron Galaxy jammed a square shape through a circle hole, it worked for me, overall. I realize that this won't necessarily be the case for true blue fans of the original THPS 4, though. That said, with a lovely suite of multiplayer modes, accessibility options, and the enhanced Create-a-Park included with the well-designed levels and great feel of the controls, Tony Hawk's Pro Skater 3+4, like the Birdman infamously with a 900, successfully sticks the landing for one stellar skating experience.
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| Also during the month of September, we took some virtual trips around the world in the form of plays and reviews of both Marsupilami 2 - Salsa Palombia and Kalanoro. |
Tuesday, September 29, 2026
Tony Hawk's Pro Skater 3+4 (Multi) Review
It's not every day I'm late to the party on a game, but recently it's becoming more common! Still, it was a pleasure to finally hop on my board and shred with the best of them in Tony Hawk's Pro Skater 3+4. This game released last summer, and I'm only now getting to it with a review. Better late than never? Your mileage may vary on that, but here's a review nevertheless!
Nothing too gnarly about this skateboarding package
Tony Hawk's Pro Skater 1, 2, and 3 mesh well together due to their now-standard-and-classic two-minute runs through levels, having players pick their skater and attempt to complete as many goals in each level as possible, all the while performing tricks and ramping up high scores in the process. It's a formula that's tried and true for the Tony Hawk franchise, and there was always that "just one more run" quality to it.
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| The sparks fly as the Birdman soars through the Foundry level. |
Meanwhile, Tony Hawk's Pro Skater 4 introduced a sandbox-style formula to its levels. Instead of having two minutes to tear up the levels, you were tasked with finding the locations of NPCs and completing their various challenges, some timed, some not. With this major change to the franchise's formula, there were questions regarding how the developer of Tony Hawk's Pro Skater 3+4, Iron Galaxy, would handle this in the remake of THPS 4's levels.
For many, it'll be seen as a downgrade, but THPS 4 in Iron Galaxy's 3+4 remake package utilizes the standard two-minute career mode runs that Pro Skater games beforehand used. Thus, Tony Hawk's Pro Skater 4's levels have been overhauled to fit the traditional career mode from THPS 1, 2, and 3 into something that would work and mesh well enough. What you end up with in THPS 4's levels are less goals and ones that don't have any kind of context this time around. You'll just be spoiling the frat's fun within the College level just for the heck of it, for example. (Well, that, and they're probably trash people anyway.)
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| In the College level, I'd say this grind certainly makes the grade. |
The Tony Hawk's Pro Skater 4 campaign isn't just altered in less goals and in its structure either. Some levels, like Carnival and Chicago, have been removed entirely, though thankfully, Iron Galaxy has included three entirely new levels to make up for it: Movie Studio, Waterpark, and Pinball. These wouldn't be confused for skate parks and levels already featured in the franchise to begin with, as they blend in beautifully and have awesome designs.
Even for THPS 3 purists, there are some noticeable changes to how goals work. In the Career Mode for each skater in the OG THPS 3, things like collectible locations changed depending on which skater's career you engaged with. In THPS 3+4, every location is uniform, no matter what skater you select. In fact, you don't unlock the Solo Tours of each skater until deep into THPS 3+4, long after you've beaten all the goals across both THPS 3 and 4.
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| Suburbia remains one of my favorite locales from THPS 3. |
Both THPS 3 and 4 combined have 19 levels total across them. Most levels feature a multitude of level goals to try out and take on. These can be as simple as finding and collecting the letters S-K-A-T-E throughout the level, usually in a skate line that leads you from one letter to the next instead of haphazardly or randomly placed throughout a given level. There are high scores, pro scores, and sick scores, where you're tasked with reaching those point thresholds by executing tricks and reaching those totals within the time limit. Sometimes your skater's tasked with performing a specific trick over a certain gap within the level, while others have them needing to nab certain collectibles.
Among the levels are various goodies to be found, such as cold, hard cash and stat points, the latter of which go to increasing the abilities of not only your selected skater but also the 30+ others available to play as in the game. Unlike the original THPS 3, you need not collect stat points for each and every skater's career mode. Instead, one size fits all, in a sense--meaning that stat points earned are available to use on every skater you currently have unlocked. And while favorites from THPS 3 like Wolverine and Darth Maul do not make an appearance in this remake, you do get the chance to trade Wolverine's adamantium claws with Michelangelo's nunchuks, as the member of the Teenage Mutant Ninja Turtles is a playable character here in THPS 3+4.
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| Nice grind, eh? |
The levels themselves have seen a major upgrade visually within THPS 3+4. I almost could literally feel the heat from the red-hot sparks being emitted in THPS 3's first level, Foundry, and loved the atmospheric fog that coated the nighttime playground that was THPS 4's London. Each level has been meticulously remade and redone in such remarkable ways that the glow-up is major and massive for each.
Even those aforementioned newly included and designed levels: Movie Studio, Waterpark, and Pinball, feel like Iron Galaxy didn't lose any semblance at all of what made the other skate parks and levels within the original games so worthwhile and enjoyable. Movie Studio allows for skaters to grind up boom and camera arms, drop into skate pools surrounded by green screens and large Hollywood-style movie props, while Waterpark is home to an abandoned theme park of old, complete with numerous different slides and rides to skate down. Pinball is the secret level of the THPS 3+4 package, putting your skater in a Night of the Living Dead-style pinball table, while simultaneously having them avoid rebounding and ricocheting pinballs and skate off all of the moving parts within. This is all the while you can view the Birdman himself, Tony Hawk, controlling the pinball table itself.
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| Rio is one of several competition-focused levels within the THPS 3+4 package. |
Outside of the base game parks, Create-A-Park returns from THPS 1+2, and this time around it's even more in-depth and even viable for more long-term enjoyment. This comes from the addition of being able to add your own custom goals to your parks, so while the original THPS 1+2 saw fans make some truly awesome skate park creations, there really wasn't an onus for the player to stick around and skate in them for too terribly long. With goals, I definitely saw myself taking more time to enjoy and also appreciate what creators put out design-wise, and I must say, it's a fantastic inclusion to the Create-A-Park mode.
Multiplayer is also present in THPS 3+4, and these feature standard modes like Trick Attack--where players try to get the highest score within a time limit--and Graffiti, where players mark their territory by performing skate tricks on specific objects. If another player lands a higher-scoring trick on it, they take over that object. By far, the coolest mode and the one added to THPS 3+4's collection of multiplayer mayhem is that of HAWK. This mode is comprised of two rounds: one where players place four H-A-W-K letters around a level, while the other is where the seekers try to find and collect the hopefully well-hidden letters. Points are awarded for letters found in the case of the seekers, or not found, in the case of the hiders. It's an incredibly clever concept, and more importantly, one that's loads of fun.
Another fantastic inclusion, though this time accessibility-wise is that of different mods the developers added for THPS 3+4. These make the single-player career modes quite a bit more feasible for players that might not have the best skate skills around, including the ability to never bail, to automatically balance on rails for grinds, for lip tricks, etc. And something I found super useful for myself is the ability to increase the time for runs in career mode. Instead of the base two minutes, you can up the max time to an hour maximum. For me, it didn't make sense to be limited to two minutes to complete goals, so I increased it to 20 minutes, then a half-hour, as I just wanted the freedom to explore as my leisure.
THPS 3+4 includes a vast amount of challenges to complete. Whether that's finding and landing all gaps within either THPS 3 or 4's levels, finishing speedruns of levels within a set par time (these task you with completing all of a given level's goals within one run as fast as possible), or skater-specific goals, as well. There's a whole host of Expert-related challenges, and unlike the others in THPS 3+4, these do not allow you to use the accessibility mods to complete them. They're meant for the toughest of the tough, the ones that can hang with the Birdman at his career's zenith.
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| A trick so hardcore, it created aftershocks. |
Like THPS 1+2 before it, THPS 3+4's gameplay mechanics and skating feel excellent. You're not limited to the repertoire of moves that were featured in the original games. Basically everything up to Tony Hawk's Underground's ability to get off your board is present here. Though, I won't lie and say that I wouldn't like being able to hop off my skateboard sometimes, especially when trying to reach certain areas. Oftentimes when attempting to turn around, my skater would smack and ricochet between walls and railings as if they were a pinball in that titular secret level. Frustrating, for sure. Still, it's an absolute blast to have the muscle memory to perform tricks, manuals, grinds, reverts, and more as if I never skipped a beat with the same button and analog stick inputs as I pressed back in the day.
I talked about THPS 3+4's visuals some, and they do definitely delight and impress. Perhaps the only less than stellar part of the presentation comes in the form of the insanely limited Create-A-Skater, offering a sparse selection of body types and faces. I'm not asking for sliders for every possible body part and dimension on the human body imaginable, but just something that delivers something to better make my CaS look more like me. Because God knows I'll never be able to tear of the skate park for real, so it'd be nice to have a fantasy skater representation of myself that actually looks somewhat close to myself.
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| Familiar levels like this one, Tokyo, received a massive glow-up within THPS 3+4. |
Sound-wise, THPS 3+4 brings the goods. While not all of the licensed music from the original THPS 3 and THPS 4 could make their way to THPS 3+4, a good number of the top tracks do. For instance, if Motorhead's Ace of Spades wasn't included in the soundtrack of this game, why were we even doing this remake in the first place? I jest, of course, but only slightly.
Even with some different design decisions that might make some of the more diehard fans want to break their 'boards over their knee when they compare them to the originals, Tony Hawk's Pro Skater 3+4 makes for a great way to skate with an awesome game worthy of the Birdman's name. While the way THPS 4's levels and goals were incorporated into this package might feel like Iron Galaxy jammed a square shape through a circle hole, it worked for me, overall. I realize that this won't necessarily be the case for true blue fans of the original THPS 4, though. That said, with a lovely suite of multiplayer modes, accessibility options, and the enhanced Create-a-Park included with the well-designed levels and great feel of the controls, Tony Hawk's Pro Skater 3+4, like the Birdman infamously with a 900, successfully sticks the landing for one stellar skating experience.
[SPC Says: A-]
This game was played via the PlayStation 5 version. Tony Hawk's Pro Skater 3+4 is also available on PlayStation 4, Nintendo Switch 1 and 2, Xbox Series consoles, Xbox One, and PC.









