Wednesday, June 18, 2008

SuperPhillip RPG Update Day (A day late) - Christian Labs

Firstly, my apologies on not having an update last night. Secondly, here's Tuesday's update just a day later. Updates will once again resume at a normal pace.

Christian Labs

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Dr. Lucias Christian is a whiz with robotics. He spends day in and day out concocting new creations to test out on unsuspecting civilians such as the people of Mabel. However, with SuperPhillip around his amusement is short-lived. Knowing that the Fire Crystal, Mabel's treasure, is in the possession of the wily doctor, SuperPhillip must enter Dr. Christian's home turf to get it back. Who knows what kind of dangers awaits the hero?

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Hm? Where is everybody?


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Oh. Maybe I should have made a reservation..?


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So this is the doctor's facility... Looks like it cost a fortune...


When developing this game, it was my goal to try to make each "dungeon" (if you will) different from the last and from one another as a whole. The way this is accomplished is by throwing in various puzzles and design elements exclusive to that particular point of interest. In the lab's case, SuperPhillip must gather seven keycards, one after another, to open doors to gain access deeper into the lab. Back and forth, and back and forth. Not too taxing, but not too easy either.

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The front lobby.


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This is where you'll be spending most of your time in Dr. Christian's lab.


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Oh, blast. I need to find that keycard first.

And as a bonus treat, I present to you the music for Christian Labs. It's a jazzy little tune that fits perfectly for the doctor's quarters. Enjoy.


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