Hey, it's our old friend, SuperPhillip's Top 100 Games of All Time-- a list of my personal favorite, most enjoyable games ever. It's been a loooong time since we've had a Friday where I've listed games, but it's back for a very special edition. Now I stopped adding to the Top 100 because I still had, and still do have, a large backlog of games to play though that are potential favorites including
God of War 2,
Silent Hill 2,
Sly Cooper,
The Legend of Zelda: Twilight Princess,
Shadow of the Colossus,
Chrono Trigger,
Uncharted, and so forth. However, my top ten favorites have been decided for a long time now, so why wait on sharing them with my readers? No longer as I'm posting my top ten games of all time right here tonight.
Unlike the other ninety games, these ten are in a particular order. I hope you enjoy this list, and I hope you'll stay with the Top 100 for the other 20-30 games waiting to be revealed.
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~SUPERPHILLIP'S TOP TEN GAMES
OF ALL TIME~
10. Metroid Prime (GCN)
I didn't play any
Metroid games before
Metroid Fusion for the
Game Boy Advance, and I only played that one to introduce myself to the series before
Metroid Prime came out later that same year. To say I was blown away is a severe understatement. I absolutely loved the ambiance, atmosphere, sleek graphics, level design, enemy design, the adventure structure of finding new items to open up new areas, and just getting lost in the world of Tallon IV. Suffice to say, now I'm absolutely in love with the franchise, and I'm very excited to see that the game is being ported to the
Wii with console-specific controls.
9. Super Smash Bros. Brawl (Wii)
The wait for the newest
Smash Bros. made fans nuts. If you followed the progress of the game, you could see the desperation, anguish, and anger of fans when the
Smash Bros. Dojo site didn't update on time or had a useless update. To me, it was all worth it because you had a wide assortment of content and options available-- a virtual catalog of
Nintendo history. You had a wealth of characters, stages, assist trophies, items, a bounty of modes, online play (broken on random, but I'd rather play with friends or the CPU), and so much more. So many hours were sunk into this title. Could another game promoting party play beat it?
8. Perfect Dark (N64)You bet there could be, and there was eight years earlier and two console generations prior in
Perfect Dark for the
Nintendo 64. It took was great about
Goldeneye and made it all even better! The single-player experience-- which could be played cooperatively with another player or three-- was designed well having players partake in objective-based missions as opposed to just running and gunning through a level with no pretense. However, the great single-player was no match for the even more impressive multiplayer mode. I don't understand why bots are less used nowadays. I mean, bots don't call you racial and sexual slurs while screeching into the mic and teabagging you, do they? Not only could you add eight simulants (AI players) to the match, but you could customize their personalities. They could fire thirty shots and miss all but one, or they could kill you from a football field's distance away. The weapons were fantastic and innovative, the maps were large, gave players the need for strategy, and were fun to explore, and the music kicked all kinds of Skedar butt. This is my favorite FPS, and no, not even
Halo 3 can touch it even with PD's framerate issues.
7. Banjo-Kazooie (N64)It's time to take a look at another
Rare-developed property, the
Chuck E. Cheese-like (as said by
Game Informer in their previews)
Banjo-Kazooie. Some say that
Super Mario 64 was the penultimate platformer for the
Nintendo 64. Others such as me declare that
Banjo-Kazooie was even better. The levels and worlds were more expansive, Banjo and Kazooie had much more interesting moves and were more enjoyable to control, the humor was just great, the amount and variety of things to do was mind-boggling, and the soundtrack is still one of
Rare's best to this day. I'm equally excited that this game will be up on
Xbox Live Arcade next month for download with improved textures and graphics. Additionally, that damned Stop 'N' Swap mystery will finally be solved!
6. Mega Man X (SNES)
There are few games that I can play through over and over ad infinitum and never get bored.
Mega Man X is one of these games. It took the original concept of Mega Man and made him much more fluid and fun to control. Now he could nimbly dash, climb up walls, and earn new armor upgrades from Dr. Light's capules accessed in areas off the beaten path. No longer was Mega Man facing men anymore-- Cut Man, Guts Man, Wood Man, etc. No, prolonged war turns men into animals, and that's exactly the type of bosses Mega Man would now face-- Chill Penguin, Flame Mammoth, and Storm Eagle! It's one of those games that one or two months later I'll jump back into and start playing and enjoying myself. Then again, I really do love the Classic and X
Mega Man series.
5. Resident Evil 4: Wii Edition (Wii)
Take the graphical performance of the
Gamecube version, add the bonus content of the
Playstation 2 version, implement the precision and fluidity of the
Wii remote and nunchuk, and you have the ultimate version of
Resident Evil 4. RE4 was such a brilliant game to me that once the
PS2 version came out, I purchased it even with already owning the
Gamecube title. Then the
Wii version released, I snagged up that one, too. There's few games that I've purchased more than once, and you can bet that if I've bought a game three times it must be a blast to play. Boy, is that ever true! The claustrophobic, fixed camera and the tank controls of the past games were all thrown to the wayside in lieu of more fast-paced action, quick-time events, and a behind the shoulder camera. The game was more action-oriented, but don't be fooled. There were plenty of foreboding, frightening, and unsettling moments for players to feel suspense.
4. The Legend of Zelda: A Link to the Past (SNES)
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Here's another game that I like to go back to and play through 100% at any moment's notice like
Mega Man X. And like
Resident Evil 4, I've happily purchased or received the game three separate times-- once on the original
SNES, then the port on the
GBA, followed lastly by a purchase on the
Wii's Virtual Console. This is by far my favorite 2D
Zelda with
Link's Awakening following behind. There's not just one world map to explore, but two-- the light and dark worlds. There's a plethora of dungeons to overcome, bosses to slay, items to retrieve, heart containers to discover, and hours to sink within the land of Hyrule.
3. Super Mario Galaxy (Wii)
I saw the early photos of
Super Mario Galaxy, and I certainly did not know what to expect. Thus, I kept my very own expectations of the title to modest standards. I did enjoy
Super Mario Sunshine, so I was sure I'd enjoy "
Mario in Spaaaaaaaaaaaaaaaaaaaaace". But no, I didn't just enjoy the game-- I absolutely fell in love with it. Few games nowadays have so much invested into them. Few games have the level of polish that
Super Mario Galaxy has. Few games possess the same kind of wonderful, magical charm that
Galaxy has-- though I'd say the upcoming
LittleBigPlanet fits the bill. The game was just perfection in controls, level design, music (orchestrated Mario music?!! Whaaaat?!), graphics, and fun. I feel ashamed for giving the game a 9.75 just because I was afraid of saying another game was perfect or as close to perfection as possible. Well, forget all that.
Super Mario Galaxy is as close to platforming-- nay--
gaming perfection as possible!
2. Super Mario World (SNES)
We go from my favorite 3D mainline Mario title to my favorite 2D mainline Mario title--
Super Mario World. While World has a much narrower focus than
Galaxy in scope and name alone, it has an immense amount of secrets and content to reveal. The game was incredibly non-linear as soon as you reached the second area. You could choose to follow the main path, heading through all the worlds up Bowser's Castle, or you could find the key that unlocks the way to alternate levels. The majority of levels in
Super Mario World has alternate exits disclosing new paths and secret levels for Mario to take. This was also the game that Yoshi premiered in multiple colors to help the portly plumber out and make his journey easier. There's
Super Mario Galaxy and
Super Mario World, and then there's the rest.
1. The Legend of Zelda: Ocarina of Time (N64)
Well, actually, make that "there's
Super Mario Galaxy,
Super Mario World,
this game, and the rest"--
The Legend of Zelda: Ocarina of Time for the
Nintendo 64. The wait and constant delays for this game were painful for this at that time sixth grader, but it was definitely worth it. Shigeru Miyamoto and his team had successfully brought Mario into three dimensions, and they had done it again by bringing
The Legend of Zelda into 3D. Hyrule came to life with a more cinematic story, larger bosses, a greater catalog of items, and more puzzling dungeons requiring the player to do something he or she never had to do before-- think in three dimensions. The final confrontation with the primary antagonist, Ganondorf, is to this day one of my most cherished and memorable moments in my gaming career.
Ocarina of Time took my love for
The Legend of Zelda and elevated it to masterpiece, gaming god-like status.