Do More Links Equal More Fun?
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Back in late 2002, a port of one of my favorite titles from The Legend of Zelda series, A Link to the Past, was released on the Game Boy Advance. Not only did it possess new features in the solo campaign, but it additionally had a completely new multi-player adventure known as Four Swords. The only downside to this fresh journey was that one couldn't play this part of the game alone. One needed at least another friend with a GBA and link cable. For my younger self this was easier said than done. Now, nearly a decade later, The Legend of Zelda: Four Swords Anniversary Edition strikes and slashes onto DSiWare for free and for a limited time (February 2012). With a single-player piece as well as the multi-player mode that fans have grown to love, is this celebration of Zelda's 25th anniversary worth your time?
Our story begins with Zelda taking our hero in the form of Link to the Four Sword Shrine. It's here where an ungodly beast awakens from the Four Sword known as Vaati. The monster grabs hold of Zelda and plans nothing more than to marry her. Talk about a match made in Hell! Link, with guidance from faeries, pulls the Four Sword from its mantle, splitting up into four colored Links: one green, one red, one blue, and one purple. It's time to once again rescue the always in trouble Zelda and restore order to the land of Hyrule.
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After the tutorial stage is completed, the land of Hyrule opens up to the player or players. One can select between three areas: The Sea of Trees (a forest), Talus Cave (an icy cavern), and Death Mountain (a red hot volcano). Each area is divided up between three expansive rooms filled with treasure, rupees, and sub-rooms to explore and solve simplistic puzzles in. The main goal of the game is to get through to the final room of the area to face off against the boss, but there is a competition aspect to Four Swords. For instance, rupees infest levels like locusts. They're everywhere from chests to secret rooms that spawn dozens of Hyrule's currency, and dropped by the myriad of monsters lurking about the lands. The player with the most rupees at the end of each area is declared the victor. However, one can't just attempt to mess one another out of rupees. Teamwork is required in the way of stepping on buttons at the same time, taking out rooms of enemies, and pushing or lifting heavy blocks out of the way. Each area ends with a set of portals and a heart container to increase the vitality of the Links. Depending on how quickly the brigade of heroes pass through a given room, a substantial rupee bonus is awarded. It can be anywhere from a mere fifty to a mighty thousand rupees.
There's a cavalcade of enemies to contend with in Four Swords from spear or bow and arrow-wielding Moblins to bone-throwing Stalfos to slimy Chu-Chus. Each enemy has a weakness. One needs a sole Link to hit it once to make it stationery, then another Link to grab it on one side while another Link pulls it from the other to defeat the tricky foe. Rooms where monsters spawn repeatedly and where a player or players must beat them all to a pulp before being allowed to move on are commonplace in Four Swords. Things get especially tricky in later stages where one is not only worrying about the baddies, but they're also combating them atop an icy platform surrounded by holes.
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There's approximately twenty-six rooms in total to visit and explore in Four Swords Anniversary Edition. Rooms in The Sea of Trees, Talus Cave, and Death Mountain are oftentimes randomized, so one seldom has the same playing experience. After playing through the game and defeating the wind mage Vaati, a new challenge appears, the Realm of Memories. This is a three part area that is Four Swords gone retro. It takes place in the realms of A Link to the Past, Link's Awakening, and the original Legend of Zelda. Completing this unlocks the Master Sword and a beam attack when a player has full health. Once 30,000 rupees have been accumulated in total, a new trial opens up, the Hero's Trial, an ultra-difficult three room area that puts all players' skills to the ultimate test.
Even with all areas completed, there's still the matter of keys to collect. Depending on how many rupees every Link gathers, they'll be awarded with either a Silver, Golden, or Hero key. One must earn a Silver key before they can achieve a Golden key and so forth. These keys unlock new rooms to Vaati's floating palace, adding even more longevity to this seemingly and deceptively meatless game. In fact, six hours in, and I've still not experience everything the anniversary edition of Four Swords has to offer. That's mighty impressive for a free download!
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Without a doubt if one has a DSi or 3DS and they're on the fence about downloading The Legend of Zelda: Four Swords Anniversary Edition, I'd ask them what they were waiting for. It's not as if they'd lose anything but space on their handheld as the game is absolutely free. There's plenty of fun to be had whether one is playing alone or with a group of buddies, taunting each other as they rummage for rupees and the outright lead. While not better than the Gamecube's Four Swords Adventures, this downloadable delight is still worthy of any action-adventure fan's attention. Suit up, get well-equipped, and be ready to take down the villainous Vaati!
[SuperPhillip Says: 8.25/10]
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3 comments:
I think the overall review is quite good, and while I haven't yet had a chance to play this - my son has downloaded it and been playing it, and by all accounts has been having an excellent time with the game so far. :)
Excellent review and I've really been enjoying it. I didn't know about the hero quest or some of the more advanced levels that get unlocked. I think I've put in nearly 6 hours so far and are on the second retro level (awakening). In fact this game and some posts on DigitallyDownloaded.net motivated me to get link's Awakening DX recently.
Nice review. Have to admit though, there are a few issues you missed, namely that the balance is a bit broken in single player (always way too easy or way too hard without the multiplayer element, depending on the level) and the fact you lack rupee bonuses for playing solo makes 100% completion an utter pain.
Also, the music in this is awesome.
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