Now it's important to note that there was a fairly decent sized amount of software to look forward to already, such as Rayman Legends, LEGO City Undercover, Monster Hunter 3 Ultimate, Pikmin 3, The Wonderful 101, and Bayonetta 2. However, many Wii U owners like myself wanted to know when the so-called "blockbusters" and real system sellers were coming. The fact of the matter is that early adopters were most interested in the tried and true types of games Nintendo is known for and the ones that fans were most hyped for. I am referring to a 3D Mario, a new Zelda, and games along those lines.
A new trailer for The Wonderful 101
renewed interest in the title.
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Nonetheless, some argue that without release dates and vague "these games are coming" type announcements with no trailers to speak of that Nintendo is just giving out "empty promises." Those are not my words, by the way. It seems that when Nintendo did not announce they were working on future titles beyond the launch window, people said the company had no long-term vision. Now that Nintendo has announced titles outside of the launch window, it appears that these same people are saying that the company is giving "empty promises."
This is all the while these same people getting amped for the new Xbox and PlayStation consoles. We know very little about the platforms, but that doesn't stop people from getting excited despite the rumors and "you'll see soon what is in store" statements that surround them basically amounting to "empty promises" as well. There's a big double standard here.
The thing of it is is that even though Nintendo heavily relies on its legacy and historic franchises, these franchises are constantly evolving. Generally (big emphasis on "generally") each game in the series tries something new to give the series a fresh feeling. Well, not New Super Mario Bros., but you can get what my point is regardless. The Legend of Zelda series introduced Z-targeting, touch controls, sailing, trains, playing as a wolf, near 1:1 motion control sword combat, and other concepts to keep the series progressing.
1:1 swordplay was just one new thing
added to the storied Zelda franchise.
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At that same token, Nintendo does create new franchises. They've made new IPs like Xenoblade Chronicles, Brain Age, Pushmo/Crashmo, Sakura Samurai, Dillon's Rolling Western, Rhythm Heaven, Elite Beat Agents, Steel Diver, Fossil Fighters, Disaster: Day of Crisis, and so forth. They might not be at the caliber of or use as many resources as Mario or Zelda, but they're still all-new franchises. Then the excuse is that they don't market them as much as Mario or Zelda so those games don't count, or they're too casual so those don't matter either. It's a simply put ridiculous stance to take.
What excited me most about the Wii U Nintendo Direct was confirmation that my purchase was a fruitful endeavor. It is always a risk to buy a console at or around launch. It didn't help that Nintendo was playing its cards incredibly close to its vest, but now we know that the big notable system sellers are indeed coming, and they are arriving relatively soon. The Wii U purchase was redeemed for many, or for those who don't own one yet, gave these fine folks a reason to look into the console.
Then there were the completely new announcements with screens or trailers to go with them like the tentatively titled Yarn Yoshi, The Legend of Zelda: The Wind Waker HD remaker, and most impressive of all, Monolith Soft's brand-new and unnamed RPG project, which really proved to me that developers can make next-gen looking software on the Wii U if they try.
A new Yoshi game was rumored a while back,
but it's official announcement still surprised.
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Looking good, Link! |
Giant monsters and mechs?
You had me at hello.
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