Are you ready to be pulled in?
There is something about the so-called Metroidvania style of game that a lot of indies absolutely love. Is there anything wrong with that? No, I don't think so. It's just amazing to me how many developers wish to take on the formula, and it's enjoyable to see how different studios interpret it with their varying designs. Teslagrad for the Wii U eShop (a game eventually releasing on all modern PlayStation platforms in the near future) is one of those games that also uses the Metroidvania style and to great effect, for that matter. While it has its shortcomings, Teslagrad is a Wii U eShop title worthy of a glance--nay, a look!
What is lovely about Teslagrad's narrative is that it's totally free of dialogue and scenes that take control out of your hands. Your home is ambushed by a group of goons, and you, a young boy, escape through a backdoor, running across rooftop to rooftop as you make an escape with bated breath from pursuing thugs. It's a wonderfully done opening, and that is just the beginning of Teslagrad's tale.
You wind up inside a gigantic tower, and it's here that Teslagrad lets you loose with as much information about how to proceed as the game gives you about its own story, through minimalism and allusions. All you see are little pictures on walls and in the tower's backgrounds that depict how to interact with each new obstacle you come across.
Magnetism is the main gameplay element within Teslagrad. You influence and later control electrical currents to proceed through the game's devilish and delightful environmental puzzles. Teslagrad is all about discovering for yourself how to tackle each challenge thrown at you, and this almost complete lack of helping advice from the game assists in making each discovery and solution incredibly rewarding.
If you ever had a science class about magnets and polarity, you're good to go! |
Puzzles and platforming: a match made in heaven. |
This difficulty and aggravation goes to game's handful of boss encounters. These are generally impressively thought-out, but seeing as taking one hit is death, it's all too easy to have to start these multiple part battles all the way from the beginning. In large rooms within Teslagrad, dying means starting over from where you first entered the room. While unlimited lives are at your disposal, it can be quite irritating having to redo significant segments of a room or boss battle over again. This moves from fun and challenging to tedious and frustrating quite quickly.
Bosses, like everything else in Teslagrad, can take you out with one simple hit. |
You'll be Teslaglad to be playing Teslagrad. ...I'll see myself out now. |
As it stands, Teslagrad is a very attractive downloadable title for the Wii U eShop. Lovers of 2D platformers, puzzles, and interesting settings and stories will find a lot to love and enjoy with the game. For its price point, Teslagrad offers a wonderful amount of content, and it is the type of game that begs to played more than once. Ultimately, most Wii U owners will find Teslagrad as a game that will pull them in and won't let go until the end.
[SPC Says: 8.25/10]
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