Badland ho!
Badland originally released on iOS and Android two years ago and was hugely celebrated. It won awards and nominations like crazy, giving the Wii U version's "Game of the Year Edition" moniker actual meaning unlike other games that just throw the term "Game of the Year" around like it was nothing. Now this much admired mobile title has reached the Wii U eShop. What was beloved on mobile is something special on Wii U.
Badland has you controlled a birdlike creature known as a Clone, flapping his wings with the A or ZR button as you move through a hundred or so automatically scrolling levels. These levels have you avoid getting crushed by falling rocks and other debris, evade killer buzz saws, zoom through narrow crevasses, and utilize various power-ups which alter the way Clone plays. There are boosts that speed up or slow down the scrolling of the screen (having the left side of the screen catch up with Clone is instant failure), there are power-ups that increase or decrease the size of Clone, among many others.
I'm starting to understand why this flapping creature is called "Clone." |
Just reaching the end of a day and seeing the credits can be a goal for beginning players while more serious players can focus on trying to complete all of the achievements within the game. These are things like rescuing a set number of clones, beating levels without dying, and much more. It definitely adds to Badland's longevity, so if you're finding yourself yearning for more long after the credits have rolled, you have several other goals to shoot for to keep playing.
The 100 stages require lots of precision if you wish to survive them. |
Badland is a beautiful game. The foregrounds and obstacles are all in a dark black, which makes the backgrounds pop out wonderfully. The sound of the game is atmospheric, allowing you to hear the grinding of the buzz saws, the cries of animals, and the noises of big boulders bashing into the ground.
Lasers? *gulp* |
[SPC Says: B-]
Review copy provided by Frogmind Games.
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