An old school adventure is in your hands
Circle Entertainment has been a fine localizing partner for many games that might otherwise never leave the East. Games of multiple genres and types come pouring out of the publisher, and the quality is generally quite favorable for them to keep doing so. The latest game published by Circle Entertainment is Fairune 2, a game hearkening back to a more old school design. Thankfully, this old school design does not make for an antique of a game.
Fairune 2 is part RPG, part adventure game. Really, the main focus of the game is exploring a myriad of maps to attain items to discover ways to progress further in the game. The main goal of Fairune 2 is to save three faeries from their imprisonment in the game's three main areas. Along the way you'll further the rather bare-bones story, but at the same time you'll most likely be enjoying yourself.
Fairune 2 is not the type of game that holds your hand. You're immediately set loose into a plains area where some modest exploration gives you a sword. This sword is your means of attacking enemies, but there really is no complexity to combat. All you do is walk into an enemy sprite, and that foe is defeated. Depending on your experience level, you'll lose some HP and gain some experience. The lower your level compared to the enemy you collide with, the more HP you lose and the more experience you gain. Early in Fairune 2 you'll find yourself defeating enemies while taking zero damage and gaining zero experience. However, as you progress through the game, you're always taking on new enemies with greater strength, so there is usually always something new to gain experience from, and thus, new levels. Even enemies that give no experience or cause no harm are worthwhile because they can occasionally drop money.
Combat is a bit of an afterthought in Fairune 2, but it does serve a small purpose. |
Yes, items are a really big part of Fairune 2. Generally in the game you're walking around areas searching for the right order of steps to do to make progress. For instance, finding an axe allows you to cut down a specific tree, which in turn allows you to use that tree's logs to build a bridge to access a new section of the game. This specific order in which you have to do things may make for an appearance of linearity, but there are secrets hidden in Fairune 2's world that are completely optional to find to add to some good reasons to search every nook and cranny the game's various lands possess.
You'll come across a wide assortment of items in Fairune 2, each with their own specific uses. |
Solving puzzles with and without the use of items is the main element of gameplay in Fairune 2. |
Fairune 2 is a rather lengthy adventure to do everything in, taking anywhere between 8-12 hours. That's a mighty good amount of time for the cost of the game. There are an assortment of achievements to try to tackle as well-- things like simply beating the game to doing so without a sword, or properly filling out every map. Then, your play time will increase even more through going after these additional goals.
The bottom screen's map is a blessing for getting your bearings. |
Fairune 2 is a marvelous adventure that works due to the logic of its puzzles. Every solution makes sense in some regard. There's never a feeling of "how was I supposed to know that" that ever shines through in the game. Occasional bothers like the throwaway combat and backtracking do hinder the experience somewhat, but overall, Fairune 2 delivers old school charm and old school game design influences without feeling antiquated.
[SPC Says: B]
Review code provided by CIRCLE Ent.
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