Wednesday, May 17, 2017

Snipperclips - Cut it out, together! (NS) Review

We're rapidly approaching SuperPhillip Central's 750th review of all time. It's a big milestone which requires a big game. That doesn't mean that these games leading up to it, #748 and #749 aren't of importance, though! Regardless, we're at #748. and here it is, the wonderful game to bring out at parties, Snipperclips - Cut it out, together! (Just leave me a comment if you don't understand the review tagline, and I'll explain it! No worries-- it's somewhat obtuse for non-Full House fans.)

A fantastic social gaming experience for the Switch; Not a game you play with Dave Coulier


Right out of the gate the Nintendo Switch is pumped and primed, ready and able, capable and competent, and whatever other pair of words you can think of to describe how strong the system is as a multiplayer device to get people playing together. No launch title best encapsulates this than a digital download, Snipperclips - Cut it out, together, a game that can, in fact, be played by one's lonesome, but it's exponentially better with a pair of players, much more a full four-player group.

The prime mechanic of Snipperclips is the ability to maneuver two or more characters, either simultaneously in multiplayer or one at a time in solo mode, rotating and using each others' bodies to cut into one another. The ability to reform is always available, making any unintended snip or clip easily remedied and quite quickly.

Most of the content in Snipperclips focuses on cooperative multiplayer, which is what makes the game truly shine. Actually, scratch that. It's the many ways that you can solve the game's multiple levels, having every play session spawn a different means of progression to the end result, which makes the game truly shine. It also makes Snipperclips immensely replayable, particularly in a group setting.

Do they let the Warriors get away with players standing on each others' heads for dunks like these two are doing?
Different puzzles and levels require different necessary methods to complete them. There are some where you have to cut one another to form shapes that fit a tracing. You need to be as close to perfect as possible in filling in the mold to be victorious in these levels. Others have you getting on your inner Lebron James and sinking a basketball into a net for a two-pointer. Sure, you won't really be dunking the ball, but you're clearing the level and that's all that matters. Pop balloons, gather fish, lead a butterfly to the goal-- there are a vast amount of objectives to the levels to overcome.

Cut your buddy up to be a prick to these balloons. No, I mean a LITERAL prick, a stabby thing. Not an insult.
I talked before about how multiple levels have various ways you can clear them. For instance, there's a level where you need to carry a pencil across the length of the level, and then somehow drop it into a sharpener to clear the stage. I did this in two ways with different players. For one, the other player and I just moved the pencil across each others' Snipperclips characters' bodies, juggling the pencil into the sharpener. Then, the next time with the next player, she had me rotate my Snipperclippers' body and made an incision, a pocket, where I could hold the pencil and walk the level's distance to T sharpener itself. Those two ways are hardly the only two solutions to solve that particular level.

And it's not just the various ways you can complete the levels either. It's the various social interactions you're having with other players. One run or attempt of a level will be different than any other. It's these ever-changing moments, whether busting into laughter and then tears after a failed attempt, chastising your partner for messing up at the last possible moment, or slapping a very hard high five after a puzzle is completed, that make Snipperclips such an uproarious good time.

This level requires scooping up the green and pink fishies and dropping them into the body of water to the left.
Outside of the levels in Snipperclips, the game also offers multiplayer mini-games in the form of basketball and hockey. Basketball is played like a 2D platformer of sorts with basketball hoops on opposing sides while hockey is played like Pong. Both bring some quick and satisfying party shenanigans, but they don't have much staying power overall. Unless your party is drunk, but doesn't every mini-game have staying power when your party is drunk?

The replayability of Snipperclips is definitely there, but really, it's only for multiple players. As a solo experience, Snipperclips is short lived. You won't really want to again pursue through the game's three worlds of a dozen or so levels each unless it's to try to solve them in alternate ways. It doesn't help that a significant amount of content is locked behind having 2-4 players, and even some puzzles requiring 3-4 players. Even small things like leaderboards, target times to beat, and so forth, would greatly up the replay value for solo players, and it would also benefit groups in the process. The point I'm trying to make here is that if you're searching for a Nintendo Switch launch title to enjoy by your lonesome, Snipperclips isn't it.

Be ready to be unable to complete instructions while being able to spout
absurdities in fun gaming sessions with friends, family, or just total strangers!
Overall, Snipperclips is a success at what it sets out to do, and its true entertaining factor comes from the experiences you have interacting with other players. Even those who seldom pick up a game controller of any type can easily get into the game, which says a lot about Snipperclips as a party game for family outings. Nintendo picked up a serious winner when they nabbed Snipperclips for the Switch, and while it offers little longevity for solo players, it's an embarrassment of riches for groups, friends, and families.

[SPC Says: B]

No comments: