We're rapidly approaching SuperPhillip Central's 750th review of all time. It's a big milestone which requires a big game. That doesn't mean that these games leading up to it, #748 and #749 aren't of importance, though! Regardless, we're at #748. and here it is, the wonderful game to bring out at parties, Snipperclips - Cut it out, together! (Just leave me a comment if you don't understand the review tagline, and I'll explain it! No worries-- it's somewhat obtuse for non-Full House fans.)
A fantastic social gaming experience for the Switch; Not a game you play with Dave Coulier
Right out of the gate the Nintendo Switch is pumped and primed, ready and able, capable and competent, and whatever other pair of words you can think of to describe how strong the system is as a multiplayer device to get people playing together. No launch title best encapsulates this than a digital download, Snipperclips - Cut it out, together, a game that can, in fact, be played by one's lonesome, but it's exponentially better with a pair of players, much more a full four-player group.
The prime mechanic of Snipperclips is the ability to maneuver two or more characters, either simultaneously in multiplayer or one at a time in solo mode, rotating and using each others' bodies to cut into one another. The ability to reform is always available, making any unintended snip or clip easily remedied and quite quickly.
Most of the content in Snipperclips focuses on cooperative multiplayer, which is what makes the game truly shine. Actually, scratch that. It's the many ways that you can solve the game's multiple levels, having every play session spawn a different means of progression to the end result, which makes the game truly shine. It also makes Snipperclips immensely replayable, particularly in a group setting.
Do they let the Warriors get away with players standing on each others' heads for dunks like these two are doing? |
Cut your buddy up to be a prick to these balloons. No, I mean a LITERAL prick, a stabby thing. Not an insult. |
And it's not just the various ways you can complete the levels either. It's the various social interactions you're having with other players. One run or attempt of a level will be different than any other. It's these ever-changing moments, whether busting into laughter and then tears after a failed attempt, chastising your partner for messing up at the last possible moment, or slapping a very hard high five after a puzzle is completed, that make Snipperclips such an uproarious good time.
This level requires scooping up the green and pink fishies and dropping them into the body of water to the left. |
The replayability of Snipperclips is definitely there, but really, it's only for multiple players. As a solo experience, Snipperclips is short lived. You won't really want to again pursue through the game's three worlds of a dozen or so levels each unless it's to try to solve them in alternate ways. It doesn't help that a significant amount of content is locked behind having 2-4 players, and even some puzzles requiring 3-4 players. Even small things like leaderboards, target times to beat, and so forth, would greatly up the replay value for solo players, and it would also benefit groups in the process. The point I'm trying to make here is that if you're searching for a Nintendo Switch launch title to enjoy by your lonesome, Snipperclips isn't it.
Be ready to be unable to complete instructions while being able to spout absurdities in fun gaming sessions with friends, family, or just total strangers! |
[SPC Says: B]
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