This fairy tale doesn't quite have a happy ending.
The Wii U started out with some promise, but as we all know, the system fizzled out rather quickly. The big third-party developers quickly passed on the system, but indie devs who crowdfunded their projects on Kickstarter for Nintendo's platform didn't really get much of a choice to disappoint those who funded their works. Many indies who planned their games on the Wii U were fortunate to release their titles before the Nintendo Switch caught on with the public like Beanie Babies in the '90s, therefore having an audience still on the Wii U for them.
Other developers weren't so fortunate -- and through no fault of their own. The Girl and the Robot is one of these games, and this indie game just missed the Wii U audience that mostly has moved on to the Switch or left the Wii U in general. Should those that moved on take out their dusty Wii U GamePad or Pro Controller and play The Girl and the Robot?
Seeing the girl and the robot together is really heartwarming. |
The execution of how the two play off of and require one another to progress through the sky prison is handled well. You can easily switch between the two characters with a press of a button, and the robot can even pick up the girl, having her riding on his shoulder to transport both around at once for convenience's sake. The puzzles that the game unleashes onto players aren't anything too wild or out of the ordinary. You have switch puzzles, box-pushing puzzles, pressure plate puzzles -- the list goes on. While those wouldn't normally turn heads or impress by themselves, how they're done by switching between the two playable characters effectively is what had me taken aback at times in wonder.
An example of one of many puzzles in the game where working together is the only way to move forward. |
Please stay back! I prefer to use my bow because the sword combat and robot movement aren't very good! |
The Girl and the Robot uses a fairy tale style with its art and presentation. What would be very unimpressive with just its basic textures, its visuals are made better with the game's use of water-color coated visuals. However, despite its empty and barren areas, the game still manages to suffer from frame-rate problems. Some more time in the oven to slick up the game with some more polish would have been greatly preferred. On the sound side, sound effects are lacking in either sounding poorly or just being missing altogether. That said, the music flourishes that come in every now and then and the soundtrack itself leaves less to be desired and is quite good.
While no doubt the developer wanted the Wii U port of The Girl and the Robot out as quickly as possible to not languish with limited sales on a system most have already moved on from (if they were ever there), some more polish would have been beneficial to the port. The lack of off-TV play (unless it's really hidden in there on how to activate it) was a severe bummer, and simply controlling the robot was a less thrilling prospect -- especially in combat -- than I would have liked. Overall, The Girl and the Robot is an interesting game with a heartfelt tale to tell, but it's tough to want to see it to the end when the obstacles are some gameplay and performance frustrations.
[SPC Says: C-]
Review copy provided by Flying Carpet Games.
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