A game you'll flip for and flip out at.
Outside of the brilliant Snipperclips, we haven't seen many other Nintendo-developed or published games exclusively for the Nintendo Switch eShop. A new entrant has arrived, hoping to bring even more multiplayer fun, but this time in local play as well as online play. However, a lack of content really harms Flip Wars' shelf life, something that might feel like the game's flipping its figurative finger to players everywhere.
Flip Wars' main gameplay mechanic is easily described. You face up to three other color-coded combatants to ground pound tiles, flipping adjacent tiles over in either a cross or in a diagonal fashion when performed. In doing so, you can also knock out other players temporarily from the battlefield if they're in the path of the tiles you're flipping over.
Unlike real war, having the battlefield all red like this in Flip Wars isn't a bad thing. |
Flip Wars' gameplay premise is as simple as its controls. You can move freely around each stage instead of being stuck to a grid. When jumping while playing smarter opponents, you can be taken out easily because they'll see you jump, and when you land, they'll have a nice ground pound of their own to welcome you back to the ground with. However, you're not a sitting (or in this case, jumping) duck in the air. When above ground, you can move the control stick in a direction to make a last second course direction, dropping you on an adjacent panel. This is perfect for evading opponents' counter attacks, but it's also good to get the drop on unsuspecting combatants, too. In addition to those combat offerings, you can also cancel a jump in midair and initiate a rapid escape before it's too late.
Furthermore, gimmicks on stages are available, such as a giant wave rushing under the battlefield, stunning anyone whose feet are grounded while the stage undulates. There is also a laser on some stages that perpetually and gradually turns clockwise in the center of the stage. Ground pounding next to it will produce a three tile-wide laser beam in your color that will eviscerate opponents in its path.
Both the players and the stage itself are making some serious waves here. |
Then, there is Knock Out, where party-style Super Smash Bros. rules are in place. The goal here is to eliminate as many opponents as possible within a time limit. This is all performed by flipping over panels while your opponents stand on them. It's more worrying about how many K.O.s you're getting rather than how many times you, yourself, have been knocked out--though the latter determines who wins in case of a K.O. tie.
It's a K.O. fest in the particularly cramped quarters of this stage. |
The multiplayer in Flip Wars is great entertainment that anyone can pick up a controller and easily enjoy. If you have local buds to play the game with, even if they're hardly skilled at games at all, all of you can have a fantastic and fun evening together (or whatever part of the day you prefer). Online is a different story. While playing one-on-one isn't awful at all in the lag department, when it comes to multiple players, the games require stable connections from all four players to run smoothly. I will tell you--they ordinarily don't run smoothly at all. It was at one point in a round that there was so much lag that a four-player online match became pretty much unplayable.
It was exciting to play online with a full room at first... but then reality and severe lag set in. |
Flip Wars didn't have the lasting appeal that I was expecting going into the game. One feature on the main menu is still locked out, simply reading "Coming Soon". Even still, if that begins the deluge of upcoming content for Flip Wars, that's fine. However, more content should have already been placed in the game from the beginning, because now I can only recommend Flip Wars if you have multiple opportunities to bring your Switch out with friends and enjoy rounds routinely. For everyone else, wait for a price drop.
[SPC Says: C+]
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