There's something about Pauli
With a ridiculous amount of mobile games launching on the App Store and the Google Play storefront each and every week, games get lost in the shuffle, and many are easy to ignore. There is just no time to play all of them, only to find out that you've wasted your time downloading it. I do have a soft spot, however, for a competent 2D platformer. The best in the genre are some of my favorite games of all time, and I just love the platformer, 2D or 3D, regardless. Upon reading about Pauli's Adventure Island, I wasn't too impressed by what I saw. However, when watching the gameplay trailer, the game seemed like a well made game worth looking into. It actually was, though several aspects stop Pauli's Adventure Island from being special.
Good luck will come to those players who gather all of the clovers in the game. (Well, at least in the form of an achievement!) |
During many levels, I would ask myself, "Haven't I seen this somewhere before?" |
During many games, I'd worry about my thumbs covering up the screen over something important, or worse off, covering my view of what I was doing. This is not the case with Pauli's Adventure Island. The directional buttons one can press on the lower left hand corner of the screen and the A and B inputs on the lower right hand corner are easy to reach and do not get your thumbs in the way. The simple to learn inputs like running, jumping, rolling, and hovering in the air in certain wind tunnel sections in the game all control and play out smoothly. Incredibly commendable.
The level design won't blow anyone's mind or anything, but it's competent to say the least. Some of the clovers hidden in levels are smartly placed, and a bit of the platforming can be a bit tricky. There are four worlds of eight levels each, with the final level in each world consisting of a basic boss battle. For each level you can do the optional task of collecting all three clovers as well as beating the level under a specific target time. Most levels you can do this all in one run, but some later ones are challenging to do so. Regardless, you need not complete both tasks in one run anyway.
Time to take you out, Not-Koopa-Troopa enemy! |
There is a nice crisp and clean look to Pauli's Adventure Island, but otherwise nothing too notable about the presentation. |
Pauli's Adventure Island is a serviceable platformer which I wish would have received more time in the proverbial oven, perhaps to add more worlds and interesting obstacles. Everything presently is very safe and doesn't stray too far from 2D platformers like Super Mario Bros. The foundations for a great game are here, and if a sequel were to materialize from the developer, my interest would certainly be there to try it out. I just found myself enjoying my two hour play session with Pauli, and just saying, "that's it?" when my adventure was speedily over without much fanfare or buildup. Still, a fun game is a fun game, and Pauli's Adventure Island was just that. It's worth a play for 2D platformer maniacs like myself, but don't expect anything too amazing from it.
[SPC Says: C]
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