I picked a pack of Piczle-d puzzles.
Plenty of mobile games on smartphones and tablets have found their way on to the Nintendo Switch eShop recently. The majority were executed quite well. I can now add Piczle Lines DX to that list as well. With some similarities to Picross and online games like Pic-a-Pix, Piczle Lines DX adds some of its own originality into the puzzle genre while including heaps of content to keep players busy.
The rules of Piczle Lines DX are relatively simple. You begin with a square grid which at the easiest puzzles starts at 16 x 16 while later puzzles increase the size and complexity by up to 128 x 128. A series of numbers are sprinkled about the grid. Your goal is to connect similar numbers and the same color as one another to create a final image.
Hmm... This looks like quite the meaty puzzle! |
Oh, no wonder! The end result is a savory and delicious hamburger! |
Who's a cute pixelated puppy? Why, you are! Yes, you are! |
This is unlike Puzzle mode which thrusts you directly into the puzzle-solving action. Here, you choose whichever puzzle category and puzzle you want. The simple Sports category has the smallest and simplest puzzles to solve while categories like Dinosaurs offer the largest puzzle sizes in the entire game, taking a huge chunk of one's time to complete.
Have your brain jump right into the puzzle-solving fun with the Puzzle mode. |
The issue, though, is that, for me, even with all of its puzzles, Piczle Lines DX becomes quickly repetitive. Yes, the puzzles do get harder, but this is more because the square sizes blow up exponentially. It merely makes each puzzle take immensely larger amounts of time to complete them--some of which up to an hour or so. If I'm already unable to really enjoy the game for long periods of time with smaller puzzles, then why would I want to move on to puzzles with a greater size?
One thing that doesn't come with a caveat is the control of Piczle Lines DX. Offering Joycon options or the ability to use the touch screen to connect lines, either way of play delivers solid control. You can even combine the two in undocked mode if you like to connect lines while panning around the puzzle with the left Joycon. Of course, you can do this with swiping at the sides of the Switch screen to move the camera around, as well as zoom in and out by pinching the touch screen, much like you would on a mobile device.
Piczle Lines DX also has a solid enough presentation. Story mode brings up comic book-like panels at the start and end of each world, and when pixel puzzles are solved, the objects get brought to life in the current world "hub" of sorts. Square grids are beaming with color, and it's always a joy to see all of your work on a puzzle turn into a beautiful 8-bit piece of pixel art. Unfortunately, with regards to the music, there is really just a couple of tracks of note, and both are similar to one another, merely adding more accompaniment. Hearing the same song over and over again while attempting to solve puzzle after puzzle in the game only added to my previously mentioned feeling of repetition with the game.
For its limited faults and mild occasions of repetition felt, overall, Piczle Lines DX's gameplay basics are premise are enough to bring plenty of joy to the game. With no pressure in the form of timers or ability to fail puzzles, Piczle Lines DX is a game that brought me a nice form a relaxation and lovely feeling of comfort. It's a game that won't push your mind over the edge into frustration, nor will it come across as a waste of money when you reap the rewards regarding all of the content Piczle Lines DX has with its 320 unique puzzles.
[SPC Says: B-]
Review code provided by Rainy Frog.
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