Goo-ed to the last drop.
Poor slime. Just casually strolling about, doing his own thing, and not causing trouble for anyone when all of a sudden a gigantic worm consumes him from behind, completely whole. Now, our slime-tacular friend is in need of finding his way out of the worm's massive insides by running, jumping, and sliding through 100 levels of twitch-based platforming in Slime-san. Released on Steam and recently the Nintendo Switch eShop, Slime-san is a terrific take on games like Super Meat Boy and N++ that does enough to separate itself from the competition and in general just be uproariously good time.
Slime-san's 100 levels are split up between five worlds of 20 levels each. Most levels feature four rooms to them, and completing each room serves as a checkpoint, which is a godsend--or in this case, slime-send-- as it's one hit and your slime is no more. And you will be dying a lot. Thankfully, being brought back to try the current room again is a swift process. Rooms have a set way to move through them, but speedrunners and genre experts can use high risk, high reward shortcuts to slice off sizable chunks of time. It feels so very good to go off the beaten path from the way Slime-san intends for starting players to go through levels and get rewarded for it.
It's not a hop, skip, and a jump to finish levels in Slime-san. It's more of needing a wing and a prayer. |
A general lesson of Slime-san: Red is bad; Green is good. There are also color blind options, if you have problems distinguishing between colors. |
Slime-san controls well. One button is there to jump, one to become solid and transparent, and one to dash, either on ground or in midair. Sadly, this is where Slime-san can become a little confusing to play. The neat thing about Super Meat Boy is that the controls are simple; one has but a small amount of things to worry about while playing: running and jumping (the latter in both normal jump and wall jump forms). Slime-san makes it so you have to concern yourself with multiple moves at once. Many times it felt like I was attempting to pat my head while rubbing my tummy. Okay, well, doing those two things isn't exactly tough, but you get my point with the reference there. It can become difficult to do a series of required movements with all of the options available to you, merely complicating the platforming and causing more deaths than I would have liked because of it. Mind you, you'll die a lot even when you have become accustomed to all the maneuvers in Slime-san's repertoire, but being flabbergasted by the controls at moments is annoying all the same.
This early level features boxes to dash into to create platforms to safely cross this hazardous pink goo. |
Yep, there is a town within Slime-san (talking about the game here) that serves as a special site where Slime-san (talking about the character now) can visit to accomplish a number of tasks and see all the sights that the city has to offer. He can use his bravely collected apples to trade with NPCs to do things like buy new costumes and accessories, new slime types that deliver positive and negative powers depending on the one purchased and equipped (such as higher jumping prowess but slower speed, for instance), and much more. The town in question, Slumptown is a happening place where you speak to the townspeople, including the NPCs you rescued from the bowels of the worm beast.
This leads me to talk about what further content is available in Slime-san. There are your standard time trials to earn trophies for beating the record time in each level, of course, but there is also post-game content as well! After beating the initial 100 levels, you can play a New Game+ mode that alters the enemy and obstacle placement of the original levels. Additionally, a Boss Rush option opens, and these boss fights are quite clever, because Slime-san can't actually attack any enemy, he has to use obstacles and other means to bring these baddie bosses down. They're action-packed fights that lean heavily on puzzle-like approaches.
Boss battles require quick thinking, quick platforming, and quick reloading for when you die many times trying to figure out what to do to beat these big, bad bosses! |
You can purchase borders to line the sides of the play field as well from a shop in Slumptown. |
[SPC Says: B+]
Review code provided by Headup Games.
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