Jump Up, Superstars
It seemed like a crazy proposition: taking the Mario series and turning it into an RPG. However, that was exactly what happened and it turned out to be a masterful combination with Nintendo and Squaresoft's Super Mario RPG back in 1995. Mario in an RPG was rare back then, but nowadays we've sort of grown accustomed to that, what with the Big N's mascot starring in about ten RPGs now and across two different RPG series. It was still not an everyday occurrence when the original Mario & Luigi: Superstar Saga released on the Game Boy Advance, but now? After several sequels of varying quality, we almost take for granted that Mario RPGs weren't always a common sight.
That said, recent Mario & Luigi games have kept the turn-based, time-action combat the series is known for, but it has also added a layer of fluff with each sequel, whether touch or gyro controls, giant battles that players had to hold their systems to the side, or Papercraft battles as recently seen in Mario & Luigi: Paper Jam.
Thus, it's such a delight and breath of fresh air to see the Mario & Luigi series go back to its roots, though not with a full-fledged sequel but a remake of the very first game with Mario & Luigi: Superstar Saga + Bowser's Minions, the latter part of the subtitle being a new additional mode to the entire package.
A new villain enters the scene, the dastardly Cackletta! |
A statement fitting and popular enough to be printed on a T-shirt. |
There's no question that the dialog -- although as I said it's charming and amazing -- can, however, become a bit verbose and voluminous. Scenes, too, can go on for a little too long, especially if you're playing through the game over again. Thankfully, this potential issue is addressed with a fast forward button that fastens the pace of dialog and scenes in general, allowing you to speed through extended scenes that you may have no interest in watching the whole way at a normal speed.
While Superstar Saga's story is pretty much unchanged, the included brand-new Bowser's Minions mode is unlocked relatively early within Superstar Saga, offering one of the only places in the main game where a new scene is thrown in. While Mario and Luigi go about on their own adventure, Bowser's Minions tells the tale of a group of soldiers loyal to Bowser, fighting their way through the Beanbean Kingdom to find their king while interacting with various characters and villains from Superstar Saga's story. Bowser's Minions adds in some content to show the behind-the-scenes happenings that do an admirable job of filling in the holes in Superstar Saga while giving a better prominence to the Koopalings who just "appeared" for little reason at the end of the GBA original.
Continuing with the idea of "it isn't broke, don't fix it" is the gameplay of Superstar Saga which remains relatively the same from back in the day. It's purely area-exploration, turn-based RPG action without the baggage of alternate gameplay types like the ones mentioned before that popped up in more recent Mario & Luigi games.
Use the Spin Jump to spin over the otherwise impossible to cross chasm. |
Mario gives us a joyous dance while he awaits the player's choice of action. |
With proper timing, Luigi here can jump on this encroaching Bullet Bill. |
As Superstar Saga progresses, the enemies Mario and Luigi encounter become tougher, using more complicated attacks that really involve some difficult tells to make out which plumber is that foe's intended target. Bosses, too, utilize greater attacks with harder tells that hit multiple times if not avoided. Though incredibly uncommon, some battles can just be too challenging. Thankfully, Superstar Saga on Nintendo 3DS uses a more player-friendly approach to how game overs work. Rather than a lost battle resulting in all your progress since your last save point going "poof" into thin air, you are given the option to restart the current battle. Furthermore, you can select "Easy Mode" if the current challenge is too much, offering less damage from foes, more damage from Mario and Luigi, and prompts to tell you which plumber an enemy is aiming for in its attack, something you don't need to look for tells for unlike in the normal mode.
Likewise, the included Bowser's Minions mode is all battles, unlike Superstar Saga. Also, this mode can be entered and exited out of at any time within Mario and Luigi's adventure across the Beanbean Kingdom. Nevertheless, battles don't involve the same kind of engagement as those in the main story. You choose a collection of eight recruited enemies, and watch them battle through waves of enemies. The level of engagement isn't as large, but it does involve occasionally using commands as your squad's captain to increase the power of your troops, cancel special enemy attacks, and do Mario & Luigi-style timing-based attacks. The captain commands require CP (command points), and these replenish by two after each wave. Battles are won when all waves are defeated, either by eliminating the opposing side or by just defeating the opposing side's captain.
Despite being greatly hands-off when compared to Superstar Saga, Bowser's Minions does have strategy to it. It all starts with setting up your squad for battle. There are three minion and enemy types: melee, ranged, and flight, and each serves in a rock-paper-scissors-like "power triangle", as the game calls it. Each battle allows you to see which types are on the enemy's side pre-battle. If there's a bunch of flight-based enemies, then you'll want your team's composition of minions to feature what flight-based foes are weak against, ranged types. The better you choose your minions, the easier battles become.
Bowser's Minions here has gone all Fire Emblem on me! |
It may look like utter chaos, but your involvement in battle still helps. |
Going from Superstar Saga on the Game Boy Advance in 2003 to Superstar Saga + Bowser's Minions in 2017, the biggest difference one will find is with the presentation. The 2D art of the original Superstar Saga is bright, colorful, and much more animated in regard to its characters' animations and expressions. Meanwhile, this remake offers more appealing environments, though many of these can be a bit darker than I would have liked, notably even some outdoor areas. These made discovering some of the buried beans underground a real pain to find. Therefore, I feel there are advantages and disadvantages to both visual styles, but sound-wise, there's no contest. Not having to listen to the original's music and voice work on and built for the tinny, weak speakers of the Game Boy Advance hardware is very much an improvement, as are the remixed compositions in general.
Mario & Luigi: Superstar Saga + Bowser's Minions is what I believe to be a terrific rendition of the Superstar Saga experience. That said, I think both the original and this remake are worth owning and playing in any case. Bowser's Minions doesn't elevate the Nintendo 3DS remake to outstanding heights, but considering how outstanding the original Superstar Saga was in the first place, the mode merely adds value to an already invaluable package.
[SPC Says: A-]
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