The fate of two worlds depends on you.
Compared to past Marvel vs. Capcom games, Infinite has a much slower pace to its fighting. This presents a more strategic flow to battle rather than the super fast and fluid fighting of the previous entries in the Marvel vs. Capcom series. However, a new system has been added to complement the slower style of combat in the form of the Infinity Stones, not-so-coincidentally a big part of the narrative in the most recent Marvel blockbuster films.
Infinite moves from a 3 on 3 battle system to a 2 on 2 system. While the lack of an extra character to choose from for your team is a disappointing one, what it overall amounts to is giving you an added amount of strategy in choosing an Infinity Stone to equip to your team that will play well with their combat styles. These Infinity Stones augment abilities, restore health to characters, and more. Choosing which one to use for the given battle can be a stark difference between victory and defeat, especially if you're playing against a skilled opponent.
After many cries and urges for his inclusion, Mega Man X is finally on a Marvel vs. Capcom roster. |
A great thing about Infinite is that while it's accessible to new players, there is a markedly deep game here for series veterans and those wanting more advanced tactics. The more involved combat tactics allow you to really get inside your mains and preferred fighters, coming up with pro-level strategies that a beginner could only dream of plotting out and performing.
Thankfully, if you're not a seasoned vet, Marvel vs. Capcom: Infinite comes supplied with multiple modes to get into the fighting system before engaging in battles online, where no doubt most players' energy and time will be put in to. The most helpful of these modes is Training, where you learn the basics of battle and start out with simple button combos to use against an AI opponent. Each combo completed is a mission finished. You can learn the ins and outs of Infinite with some overview tutorials or do character-specific tutorials, teaching you the most pronounced and effective combos for that particular combatant. This is terrific for some deeper learning of and training with a fighter you might want to main. If you're a more casual player like myself, you might just want to check out the introductory set of tutorial missions for each character to get a taste of what's available, as these combos can get very complex with both the button combinations and specific timing windows required for them.
Our two combatants zero in on one another for what is sure to be one exciting fight. |
The story itself isn't too engaging plot-wise, but what really saves it for me is all of the clever interactions and banter between both Marvel's heroes and Capcom's. Though the latter understandably doesn't have as much importance due to Marvel being a household name and Capcom... well, being Capcom. Still, when you get scenes involving Spider-Man, Resident Evil's Chris Redfield, Dead Rising's Frank West, and Final Fight's Mike Haggar exploring a subterranean area owned by the Umbrella Corporation, it's pretty cool to see. While the story won't last you long, maybe 3-4 hours for most players, it is worthwhile to play through once, but maybe not again.
One of the biggest qualms many longtime fans of the Marvel vs. Capcom series have with Infinite is its roster selection, and I'm of the opinion that the complete roster has both pros and cons. To get the negatives out of the way, there are few completely new additions to the roster, as most are simply brought back from the previous game. Furthermore, a completely notable absence is that of the X-Men due to Marvel and Fox battling out rights for the characters, hence their exclusion in Infinite. It's still pretty lame to have a Marvel fighter without the likes of Wolverine, Magneto, and more included even if the legal situation is present.
Thor's mighty hammer vs. the Hulk's powerful fist: Which will come out the victor? |
Moving on from roster-related disappointment to the disappointment seen in the visuals, Marvel vs. Capcom: Infinite does not continue the series' trend of impressive graphics. The backgrounds, though highly detailed, don't offer much visual engagement to the player, and especially the character models are a severe dislike to me, particularly the faces. Capcom already received a lot of flak for their interpretation of Street Fighter's Chun-Li, which was later remedied, but at the same time, the other characters' faces and expressions are a bit jarring at best. These type of faces make you wonder what is exactly off with them, which isn't a judgment I expected to ever say coming off brilliant looking entries like Marvel vs. Capcom 2 and then later on 3 and its Ultimate version. Even the music is less than stellar, offering ruined electronic versions of classic character theme songs. Overall, one can surmise that the budget for Infinite was unfortunately mightily toned down for this sequel.
Dante and Rocket Raccoon go out guns blazing. Could it have ended any other way between these two? |
[SPC Says: B-]
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