Friday, May 5, 2017

Horizon: Zero Dawn (PS4) Review

We've arrived at the first review of the month of May, and it's a big one. Horizon: Zero Dawn has already sold nearly three million copies worldwide, making it the PlayStation 4's greatest selling new franchise. But were these sales worth it? Well, let me answer that simply: Yes. Now see my rationale with the SuperPhillip Central review!

Rage Against the Machines


For what seems like eons, Guerrilla Games has been stuck working on the Killzone series, Sony's answer to Halo and Call of Duty. While the series has had its own success, many PlayStation fans were wanting to see what else the Killzone developer could come up with. Seeing as their first end result is Horizon: Zero Dawn, an exciting open world adventure set in post-apocalyptic machine-ruled world, maybe Guerrilla Games should have moved on from Killzone ages ago!

Horizon: Zero Dawn tells the story of a world set in the distant future, ravaged by an unknown calamity that completely took humanity to the proverbial clearns. Now, survivors live in the most basic of tribes who constantly face the threat of hostile machines. The heroine is Aloy, a child born under strange circumstances and taken care of by an outcast, Rost. Because of this, her fellow Nora tribesmen and women treat her with utter contempt, prejudice, and refuse contact. When a young Aloy falls into some ancient ruins, she comes across a unique device known as a Focus that allows her to not only increase her powers of perception but also gives her the ability to interact with machines.

Events that follow give her the desire to find her true mother, and Rost trains her over the course of her adolescence, as she can only ask the Nora Matriarchs the truth about her mother if she survives a ritual to join the Nora tribe. The game fast forwards time to Nora as a young woman, ready, able and willing to complete the Proving ritual and uncover the knowledge behind her mother, and unbeknownst to her, soon the knowledge as to what caused the calamity that wiped out humanity so many years ago.

Aloy, always ready to help a friend (or total stranger) in need.
Horizon's main quests follow Aloy's journey from the Proving to finding out her place in the world. The beginning is so focused and strong, so it's a bit of a bummer that the story doesn't maintain that level of quality the whole way. It drags a bit here and there before ramping back up to a satisfying conclusion. Side quests are another story (no pun intended), as these aren't very enjoyable to play through. They all sport one of the following scenarios or a combination: using Aloy's Focus to follow the tracks of someone, getting an item of some kind, or defeating enemies. There's little variety, and most of the time I found myself just fast traveling from one campfire to another to complete side quests as quickly as possible. I couldn't have cared less about the side characters as they weren't really intriguing, unlike the main story that set its hooks in on me early and never really let go.

These mountains may not be of purple majesty, but they're darn tootin' impressive all the same.
The open world setting of Horizon is gorgeous and breathtaking, from gazing upon hazy mountains and vistas in the distance to taking an up close glimpse at the bark of trees and collective grass blades on the ground. It's just a shame that the game sports a seemingly thrown-in checklist of things to do to add to its longevity in this open world. Whether it's metal flowers to pick, vantage points to climb up to and uncover, or ancient relics to discover from piles of debris, there is a lot of stuff to acquire in the expansive world of Horizon. There's even the must-have feature seemingly taken from Ubisoft games of all titles, towers that show the areas of nearby collectibles. Except rather than stationary targets they are roaming, docile machines that must be jumped onto from a high point, scaled, and then overridden to accumulate data. That said, finding stuff is indeed fun.

Radio towers by any other name, these are Tallnecks that Aloy must ascend to reveal local map data.
When you're discovering new towns and campfires (both serve as fast travel points while the latter serve as quick save and manual save points), you're most likely to come across a hostile machine or two. Some are harmless creatures (though they will get rowdy when provoked), but most thirst to cause any trespasser in their territory a terrible time, and possibly their life. Thankfully, Guerrilla Games have given Aloy a multitude of means to take out machines no matter how big or small. From traps that can shock and stun any machine that crosses over them to holding machines down with ropes to temporarily stop them in their tracks, Aloy can use brains over brawn, but when it comes to pure muscle, she has her trusty bow and arrows, as well as a spear.

An up close and personal enemy makes for an easy target.
Sometimes, though, Aloy might not want to get the attention of an entire horde of Scrappers, for instance. If that's the case, she can use tall grass to hide in, toss rocks or whistle to lure nearby Scrappers to her location, and when they're close enough-- wham! Stealth kill! ...Or for stronger machines, a considerable decrease to their health. It's fun to pick off a swath of machines one after the other until there's nothing left. Aloy's Focus can be used by pushing in the right stick. This allows players to see the paths that each prey takes as well as their weak points. Dealing damage to these parts takes off more health from them than hitting anywhere else. With enough power, special pieces of each machine can be shot off, and Aloy can get stronger arrows which have the job of more easily blasting them off. Some pieces can even be used as weapons against the machine itself, such as the Disc Launcher of a Thunderjaw, one of the most powerful machines in the world of Horizon.

Don't mind the mess, Aloy is just making scrap metal out of your buddies.
There's nothing like rolling away from a rushing Ravager while flanking the machine, slowing down time to unleash an arrow or two at its weak points, knocking some of its topside weapons off of it in the process. Each machine requires a different approach to it. Simple Watchers can be taken out with a well placed arrow to their eyes or a few spear thrusts and slashes. Meanwhile, something like the Stormbird is a battle of endurance, taking out each one of the capsules on its wings to make it crash down to the ground where Aloy can go to town on the avian machine.

An attack from behind might not be sporting, but it's a machine-eat-machine world out there.
Still, there is an annoyance to be found with facing faster machines. It can be difficult to see the direction in which Aloy rolls away from an attack. It's easy to lose sight of an enemy, especially quick ones. I wish there was a way to lock on to a specific enemy like in a 3D Zelda game where the foe would always be in Aloy's sight.

Nonetheless, other times Aloy will want to even the odds even if by just a little bit. After all, why should she have to do all the work? By moving close to a machine not on alert, Aloy can use her spear to override it. This process takes anywhere from a second to several seconds depending on the machine type, and she can be interrupted by an alerted machine. What overriding does, however, is make a hostile machine turn friendly, suddenly attacking its brothers and make the odds all the more fairer. Some machines can even get mounted, making for quick coverage of ground or a means to attack other hordes. That said, Aloy starts out with a limited number of machine types she can override. As she ventures into optional Cauldrons, cavernous dungeons, she can access new functions to her spear that allow a greater number of machine types to override.

Aloy watches the sunset atop her trusty, overridden steed.
Making machines friendly is an option, but if not, then the goal in the heat of battle is to just make them scrap. When this happens, Aloy can scavenge and salvage the remains, picking up materials to be used to upgrade things in her inventory, such as how many weapons and resources she can carry. Aloy can also use resources found from fallen machines to receive a great amount of weapons, armor, items, and more. These are traded to various merchants throughout the game world, whether they be in settlements or sprinkled about in the wilderness.

Outside of machines, there is another type of enemy in Horizon, and that is of humans. These encounters happen during bandit camp raids, which are optional, but also a lot during the story missions. It's in these battles where the complexity and depth of Horizon's combat merely turns into a bog standard third-person shooter. The enemy AI on display from humans isn't too impressive, offering only the most basic of tactics. They won't try to flank Aloy, they won't try to outsmart Aloy. They will merely hide behind the occasional cover or just stand out in the open, firing arrows or running at Aloy for a melee attack. While I didn't feel these types of combat situations heavily brought my experience with Horizon: Zero Dawn down, they weren't the highest highs of battles in the game.

Human opponents are much less exciting to face than machine ones.
General exploration is enjoyable, though I never really took time to really learn the world because of a combination of how easy it was to fast travel between locations (depending on how far you are from the fast travel spot is how much longer the loading will take) and the UI always showing the path I needed to take in the open world to reach my destination. The real fun came from the aforementioned collectibles of sorts that made me have to discover ways to reach my destination or find a hidden doodad in a specific zone of the map. Horizon has some Uncharted-like platforming in the game, though this is just as basic as its inspiration. Aloy will automatically grab ledges, and these are always plainly marked compared to the rest of the environment, so you really have to try to miss a jump.

Climbing, crawling, tightrope-walking-- Aloy can do it all.
Horizon: Zero Dawn has some RPG elements to it, though they aren't particularly strong ones. Through defeating enemies and completing quests, Aloy gains experience. When enough experience has been gained, she earns a level, gaining more health and skill points. Skill points can be spent in one of three categories of skills. There isn't too much to think about here, though, as eventually you'll have more than enough skill points to learn everything. The skills themselves are helpful, offering things like greater stealth, the ability to power spear-based attacks, increase machine override time, and so forth.

As you've seen, there are some elements of Horizon: Zero Dawn that I'm iffy on, but what I'm absolutely not is the presentation. After Naughty Dog's utterly jaw-dropping visuals with Uncharted 4, Guerrilla Games throws the gauntlet down even harder with a beautiful and glorious graphical tour de force. From the delightful day and night cycle, weather system (the rain is killer!), fantastic lighting, lifelike human characters, impressive special effects, and everything happening on screen at once, there is little to dislike here. Maybe the 30 FPS cap, but it didn't bother me at all. The soundtrack sports an atmospheric flair while the voice acting is top of the line in every department. Horizon: Zero Dawn has a tremendous presentation package to it.

For Aloy's sake, I hope there's no sandstorm in the forecast.
Overall, the 30-35 hour to Platinum adventure that was Horizon: Zero Dawn was a joyous journey with a great story limited by many dull characters that did little to fascinate. The ones that did, however, were strong. Though the story can lose focus thanks to the size of its open world, the world itself is a thing of beauty, but limited in what you can do in it. Still, from the impressive combat and wild battles with killer machines to its marvel of a presentation, Horizon: Zero Dawn is an adventure that PlayStation 4 owners need to play, pending don't mind yet another open world game.

[SPC Says: A-]

Thursday, May 4, 2017

Top Five Star Wars Games

May the Fourth be with you! It's Star Wars Day, a holiday that celebrates all things Star Wars. (May the 4th, "May the force be with you." Hardy-har-har.) With this relevant day, it makes some sense to think back on some of the best Star Wars video games ever created. After all, this is a gaming enthusiast site of all things. This top five list puts my favorite games set a long time ago in a galaxy far, far away under the microscope and details why I love them so much. After you've read my choices, try to use a Jedi mind trick to make me understand why you agree or disagree with my picks.

5) Super Star Wars trilogy (SNES)


We start with the earliest Star Wars game on this list, Super Star Wars. Sure, the trilogy took liberties with the story, as many lucid fans won't be able to recall the times where Luke Skywalker took on a Sarlacc in its own pit with nothing more than a lightsaber or Chewbacca platformed and shot his way through Bespin's Cloud City, but these said liberties opened up the way for some exciting action-platforming moments. The games were quite difficult too, especially Super Star Wars, offering limited lives and even more limited continues. The followups, Super Empire Strikes Back and Super Return of the Jedi gave players a more lenient adventure when it came to difficulty, such as bestowing helpful passwords instead of requiring players to restart from the beginning of the games. This trio of 2D platformers with some cool Mode 7 vehicle sections are my favorite early Star Wars games.

4) Star Wars Jedi Knight II: Jedi Outcast (PS2, GCN, XBX, PC)


If the idea of playing through a Star Wars game and mastering the powers of a Jedi gets your midichlorian count rising, then Star Wars Jedi Knight II: Jedi Outcast should be the game that you run, not walk, to. If there was a Force power that you saw in the original trilogy, then you could most likely do it in Jedi Outcast. For all the times that past Star Wars games attempted to make you feel like a bad ass Jedi yet failed to varying degrees, Jedi Knight II gets it totally right. Slash off Storm Trooper extremities, Force push enemies off of high-up platforms to the bottomless abyss below, and reflect enemy lasers with your lightsaber. Not only did the single player campaign continuously ramp up the action, but the multiplayer component included kicked some serious Bantha butt too. Star Wars Jedi Knight II: Jedi Outcast was the real deal when it came to becoming a Jedi from the luxury of your couch, all without the need for all that tedious training with Yoda.

3) Star Wars: Rogue Leader: Rogue Squadron II (GCN)


Nintendo's GameCube had a stellar launch lineup and one of its strongest games out of the gate was a Star Wars title, Rogue Leader: Rogue Squadron II. The followup to the Nintendo 64 Rogue Squadron was bigger, better, and more beautiful than ever before, still looking dynamite to this day. But its the gameplay that truly shines, putting players in the cockpits of all sorts of vehicles like X-Wings, Y-Wings, Speeders, and even the Millennium Falcon. Both familiar levels from the Star Wars films like the Battle of Hoth, the trench run at the Death Star, and the Battle of Endor, complete with a massive fleet of TIE Fighters to blast out of the stars, and brand-new locales made for a space fighter that was pure action and pure awesome.

2) Star Wars: Knights of the Old Republic (PC, XBX, iOS)


Giving players one of the most interesting stories set in the galaxy far, far away, BioWare really took no prisoners with its first RPG offering featuring the world of Star Wars, Star Wars: Knights of the Old Republic. It takes place an even longer time ago, way before what happens in the original trilogy. The game pulls no punches, delivering characters to love and cherish with compelling backstories, an intriguing narrative demands players engage with it through multiple play-throughs, and the game is so good that you'll want to do so, especially with the game's final plot twist, one that will stick with you for a very long time. Like Jedi Outcast, Knights of the Old Republic delivered a delightful feeling of being an all-powerful Jedi, and the RPG elements made you constantly feel like you were making progress in being a stronger believer and user of the Force. The game is by far one of BioWare's greatest and one of the greatest Star Wars games around to this day.

1) Star Wars Battlefront II (PS2, XBX, PC)


While DICE delivered a gorgeous first-person take on the Star Wars Battlefront series and is set to have a new entry that seems even better later this year, one that looks to be absolutely worthy of the Battlefront moniker this time around, it's Pandemic's second going with the original Star Wars Battlefront series that shines the brightest for me. This third-person shooter allowed players to switch between different classes depending on what play style they wanted. Maps were expansive and granted the ability to enter various vehicles for some high-powered offense. When enough time had passed, players could take on the roles of one of the Star Wars series' most memorable characters, such as Luke Skywalker, Darth Vader, Yoda, and even Chewbacca. DICE did well with its iteration of Star Wars Battlefront, but it hadn't beaten Pandemic's sophomore effort, Star Wars Battlefront II, my personal favorite Star Wars game of all time.

Wednesday, May 3, 2017

Sequels, Please! - Games That Need Another Entry

A successful game generally spawns a sequel. After all, if you made money off your first project, why wouldn't you want to follow it up? That's what many game publishers and developers do. While it's obviously always nice to see brand-new franchises pop up, that doesn't mean that the word "sequel" should be chastised or have people stick their noses up to. In fact, sometimes more of a good thing can be a great thing.

It's with that in mind that we take a look at some games that would be incredible to have sequels to. There are so many, really, that I could have a full month of articles on this subject, but like sequels themselves, moderation is key. When you've seen my selections, let me know if you agree/disagree, or which games you want sequels to badly!

Ratchet & Clank (PS4)


Insomniac Games is busy working on Spider-Man's PlayStation 4 exclusive outing, and judging by the team's previous output, the webhead is in good hands. However, once that project is done and shipped out the door, I'd love to see a return to the world of Ratchet & Clank. While the PS4 game was a revival of the original game, it'd be great to have a sequel that wasn't tied down by having to follow a movie's plot. Instead, there are two options that Insomniac Games could take: 1) A completely new entry in the series, or 2) A remodeled version of Going Commando, the second entry in the franchise and my favorite entry to date. Whichever path Insomniac chooses, like Spider-Man, the lombax and robot pair would be in good hands.

Sunset Overdrive (XB1)


While we're on the subject of Insomniac Games, the developer worked on Sunset Overdrive, a wacky and highly stylish game for the Xbox One. It was the type of game that made those without the system yearning for one, or at least a bit envious. It would happen to be a tremendous showcase for the Xbox brand to receive a sequel to this stellar game, upgraded and improved over the slight issues seen in the original. It would help diversify Microsoft Studios' currently anemic Xbox One output of games (well, anemic to me and countless others who grow tired of the trio known as Halo, Gears of War, and Forza), and it'd just be awesome to dive back into the colorful and entertaining world of Sunset Overdrive.

Metroid Prime 3: Corruption (Wii)


Metroid Prime 3's bonus ending and even the recent Metroid Prime: Federation Force both hinted at the return of one of the hunters seen in Metroid Prime Hunters. It seems these hints indicate interest in expanding the Metroid Prime franchise, and what better way to do that with a brand-new entry. The most recent entries, Metroid: Other M and Metroid Prime: Federation Force, didn't sit too well for many fans of the Metroid franchise, so it would behoove Nintendo to correct the course of the series instead of letting it fade into obscurity. Whether under the helm of Retro Studios or an entirely new developer, a fourth Metroid Prime could bring Metroid back to greatness and tie up the loose ends of previous games.

Dragon Quest Builders (PS4, Vita)


Minecraft isn't just a game or service-- it's a phenomenon. It continues to capture the minds of today's youth as well as full blown adults. Parents can share the fun with their kids as their young brains come up with massive constructions based off of blocks and bricks. It's no wonder why the gaming world jumped at the chance to chase that Minecraft money. Dragon Quest Builders offers Minecraft-style gameplay while featuring many of its own additions to the formula, such as quests, a story, NPCs, monsters to battle, materials to gather, and so much more. The first game melded the gameplay of Minecraft with the world of Dragon Quest beautifully, so there's no question that many of us would enjoy seeing Square Enix's second take on the formula.

Pokken Tournament (Wii U)


Last month, I mentioned Pokken Tournament as a Wii U game that I'd like to see get a second chance on the Nintendo Switch. Why limit it to that, however? How about a full-fledged sequel with enhancements to the Pokken Tournament foundation and formula, offering gameplay tweaks, new battle systems, a new story, and a bounty of new Pokemon playable characters and assists? That sounds mighty fine to me. Even a Super Pokken Tournament in the style of Super Street Fighter II and the like would suffice. Just something that brings the fighting game featuring Pokemon both big and small to the Nintendo Switch would be a stellar proposition.

Battalion Wars (GCN), Battalion Wars II (Wii)


The Battalion Wars series is a spin-off of the Advance Wars series, a franchise that also needs a new entry something fierce. Instead of being turn-based, Battalion Wars is pure action, having players switch between infantry, tanks, and other troops to complete various objectives across an expansive map. With the popularity of multiplayer games in a more mature-oriented style, Battalion Wars could get Nintendo's foot in the door for an exciting multiplayer third-person action shooter where players take on the opposing side. Instead of blood and gore, the colorful and whimsical style would be fitting for the usually family-friendly approach Nintendo goes for in its titles.

Bomberman 64 (N64)


Bomberman recently made a reappearance after a long hiatus. His new game? Super Bomberman R for the Nintendo Switch. That game was a wholly traditional Bomberman entry. I'd love to see Konami and former Hudson staff explore the Bomberman 64 style form of adventure-- open areas, exploration, an engrossing story, and lots of hidden secrets to uncover. Bomberman 64 received a sequel on the same system, the Nintendo 64, called The Second Attack. (Good luck finding a used copy for a sane price, though.) There would be much greatness in seeing Bomberman return this kind of adventure outside of his traditional grid-based bombing and blasting.

Tuesday, May 2, 2017

Bad Boss Battles in Gaming History - Part Eight

WARNING: POTENTIAL SPOILERS FOR THE FOLLOWING GAMES AHEAD!

  • Yooka-Laylee (PS4, XB1, PC)
  • Metroid Prime 2: Echoes (Wii, GCN)
  • Ys I (Multi)
  • Mega Man X2 (SNES)
  • Sonic the Hedgehog 2 (GG)

A good boss battle is one that sticks with you long after you've beaten it. It's fun, it's inventive, and it challenges you in a fair way. A bad boss battle is one that sticks with you like something on the bottom of your shoe. No, not gum. Something worse (and stinkier). They can be poorly designed, irritating as all get out, and just plain not fun to play. They can end a play-through, or at the very least make you dread getting to that point in a game, a game you otherwise really enjoyed. Some of the bosses on this edition of Bad Boss Battles in Gaming History can qualify as those. Some more than others.

Before checking out these five additions to the list, check out all past volumes of Bad Boss Battles in Gaming, found in the following links:


Because of possible spoilers, please find the continuation of this article after the break.

Monday, May 1, 2017

SuperPhillip Central's Favorite VGMs - "April Showers Bring May VGMs" Edition

Welcome to the first edition of SuperPhillip Central's Favorite VGMs for the month of May! Last month brought tremendous rain showers, just as the saying goes. Now, instead of just May flowers, SuperPhillip Central is giving you the gift of groovy video game tunes!

We begin with a recent release, Mario Kart 8 Deluxe before speeding onto another kart racer, Pac-Man World Rally. Next up, the much improved Super Bomberman R blasts onto the scene, handing things off to Super Double Dragon for some retro goodness. Finally, Kirby & the Amazing Mirror delivers a charming and rousing ditty to cap things off.

As always, click on the VGM volume name to hear that song via YouTube. And check out the VGM Database for all previously featured VGM volumes. Now, let's get on to the music!

v1386. Mario Kart 8 Deluxe (NS) - GBA Cheese Land


A remix in both music and track design, it's Cheese Land from Mario Kart: Super Circuit, which makes its grand reappearance in the newly released Mario Kart 8 Deluxe! Cheese Land's once flat Super Circuit self is remixed in Mario Kart 8 Deluxe with great valleys, huge expanses, and tight turns. It's accentuated by this peppy and catchy saxophone-driven theme.

v1387. Pac-Man World Rally (PS2, GCN, PSP, PC) - Arctic Iceberg


We move from one racing game to another, though one that's much less popular, Pac-Man World Rally. Arctic Iceberg's theme sounds more fitting for a surfing safari than an ice cold track, but that's exact what the composition team behind the game delivered. You also get a taste of the Pac-Man leitmotif thrown in for good measure. It's all-around a groovy song.

v1388. Super Bomberman R (NS) - World 2: Planet Timbertree


Super Bomberman R has been getting a steady stream of updates since its initial release that SuperPhillip Central reviewed. This includes patches to improve game performance, AI changes, and many other issues that the original review of mine harped on. It makes for a game that is really well worth buying now. Something that didn't need changing was the awesome soundtrack, as you can hear with this second world theme in a forested world.

v1389. Super Double Dragon (SNES) - Mission 04 (Transport Truck)


We're going back to the 1990's with this Favorite VGM volume. It's for Mission 04 from Super Double Dragon, a synth delight to listen to with its great beat and melody that makes you want to bob your head along with. The mission mostly takes place on a moving transport truck where falling off is a considerable possibility. Hang tough, Billy and Jimmy!

v1390. Kirby & the Amazing Mirror (GBA) - Rainbow Route


Concluding this edition of the Favorite VGMs is the theme for the starting area in Kirby & the Amazing Mirror, Rainbow Route. It's a cheery and spirited tune perfect for beginning Kirby's adventure to collect all of the mirror shard pieces. Kirby & the Amazing Mirror had a sprawling overworld of interconnected areas, each housing a boss to take on to acquire a piece of the mirror shard. This nonlinear format remains exclusive to Amazing Mirror.

Review Round-Up - April 2017

Yooka-Laylee was not just a Kickstarter success story but an overall fun
yet flawed throwback to N64-era collect-a-thon platformers.
April showers brought eight reviews to SuperPhillip Central (and the aforementioned aggression to the Central City Census). We began with Mr. Shifty, which had great melee-based gameplay, but suffered in length and performance. It received a B-, as did our first mobile game review of the month, FZ9: Timeshift. Following that was one of the PlayStation brand's mobile offerings, Run Sackboy! Run!, speeding its way to an average C grade.

The featured games of the month, LEGO City Undercover and Yooka-Laylee both earned an enjoyable B- grade. Then two more mobile titles were reviewed, Kami 2 (B-) and Dan the Man (B). Finally, the heroes in a half shell were showcased in the month's sole retro review with 2003's Teenage Mutant Ninja Turtles, getting a disappointing D to close out the month.

May is going to be an exciting month for SuperPhillip Central review-wise, as Horizon: Zero Dawn and Mario Kart 8 Deluxe will be but two of the reviews featured. Stay tuned!

Mr. Shifty (NS, Steam) - B-
FZ9: Timeshift (iOS, Android) - B-
Run Sackboy! Run! (iOS, Android, Vita) - C
LEGO City Undercover (NS, PS4, XB1, PC) - B-
Yooka-Laylee (PS4, XB1, PC) - B-
Kami 2 (iOS, Android) - B-
Dan the Man (iOS, Android) - B
Teenage Mutant Ninja Turtles (PS2, GCN, XBX) - D

LEGO City Undercover returns and Chase McCain is back on the beat with a series of sloppy ports.

Central City Census - May 2017

A new month brings a new Central City Census and Review Round-Up! Let's start with the former, and look back at the results of this past month's poll!


April showers brought a lot of aggression to the Central City Census. The Census asked whether or not you've ever broken a video game controller on purpose. We seem to have a level-headed batch of voters with over half (54%) of you saying you have never done so intentionally. Meanwhile, around 20% said they did but only once while some of the more rage-prone gamers out there voted 2-4 times or more than 5 times!

May's Central City Census is hyped for E3 2017. The question this month is simple: Which first-party's E3 presentation are you most looking forward to?