Child labor laws be damned.
While other platforms with digital storefronts have reached a point of saturation, one where average video games often get overlooked by the higher quality of everything else (making them all the more difficult to sift through from the rest), the Nintendo Switch is still (barely) less than a year old. Although it hasn't slowed down with its steady array of weekly eShop releases, it's much easier to gleam what games are coming out each week since the amount of total games on that marketplace is much smaller.
However, this is soon becoming an issue with the Nintendo Switch as well, and with it, so does the issue that games like Final Boss Games's Vesta will face on the Nintendo eShop like it has on other digital storefronts -- too much competition and little attention. That said, although Vesta isn't as big of a name as your Rocket Leagues or Stardew Valleys, is Final Boss Games's effort worth your attention regardless?
Careful, as one hit from an enemy and it's lights out! |
The main goal of each floor in Vesta is to acquire power sources to charge nearby environmental objects such as doors, platforms, and escalators -- to name a few. The order of turning these objects on is important, as not to get stuck on the current level, thus having to restart the entire floor. (An annoying problem to be faced with in later floors when these levels take quite some time to solve only to have to begin them all over again from a mental misfire.) By the end of each floor, you need to have three power sources available to you to open up the elevator to the next level. This means carefully planning which power sources you take from different terminals in a way that you can still make it back to the exit of the floor with the required amount of power necessary to progress.
This is not the droid Vesta's looking for. |
Aiming with Vesta's robotic buddy is less than amazing. |
Now, while the levels and the puzzles that are packed throughout them are pleasantly designed to my pleasure, what isn't as well done in Vesta are the controls, which I deem a bit clunky in their execution. Many early deaths and level failures occurred from misjudged angles and less second errors with moving the control stick, ending up in seeing my floor progress wiped away in an instant. Sure, there are checkpoints on floors, but these few and faraway in-between. It makes wanting to hunt for secrets in levels unappealing when you perform the hard work of discovering them and collecting them, only to lose progress from a cheap, control or camera angle-related death, thus forcing you to acquire that floor's secrets once again.
If you're looking for visual variety, you won't really get it in Vesta. |
Vesta won't make my list of must-have games for the year, but at the same time, this isometric puzzle-adventure game won't make my list of games to stay away from either. Simultaneously, it's not the worst and it's not the best game I've played so far in 2018. Like my opinion of the game's sound earlier in this review, Vesta is just there. It's neither overly special or abundantly awful. For a double-digit price, though, perhaps perspective players out there should seriously consider if a game that is just "average" is worthwhile enough or not.
[SPC Says: C]
Review copy provided by EastAsiaSoft.
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