Game, Set, Suck
I had great hype for Mario Tennis Aces, as Nintendo was showing a lot of promising features for the game. Unfortunately, I didn't realize that the online tournament and what little of the Adventure Mode that they showed was actually the limits of what content was available in Aces. Nintendo has decided once again to give a drip feed approach to its game, slowly releasing content to a game that isn't fit to be full price. That said, that's not even the worst of the problems Mario Tennis Aces has. What we ultimately end up with in Mario Tennis Aces is a clusterf--k on the court.
Let's get this out of the way immediately--Mario Tennis Aces is a flawed, unbalanced, nearly broken game. Camelot didn't even try to give players an inkling of balance to be found between characters. This is particularly noticeable when the majority of players use one of the following: Bowser Jr., Boo, Chain Chomp, or Waluigi. Defensive types are pretty much the best in the game due to their ability to cover the court so effortlessly.
I'm getting ahead of myself, though. Let's talk tennis. Mario Tennis Aces starts off with a solid enough base, and you can tell that Camelot really tried to freshen up an age old sport like tennis by adding enough new concepts to make it more interesting. In some ways, they have succeeded. As you perform particular moves on the court, whether they be charged shots, trick shots, or regular rallying, you build energy in your gauge. As the gauge increases, you're able to utilize specific techniques with a press of the shoulder buttons, such as Zone Shots and Zone Speed.
You can perform one of four different types of shots in Mario Tennis Aces. This particular one with a white glow is a quick falling Drop Shot that falls near the front of the court. |
Mario lets loose a Zone Shot, while Wario does his very best to block it with the right timing in order to not have his racket take damage. |
What makes Mario Tennis Aces feel completely broken is a mechanic called the Trick Shot. With a flick of the right analog stick, you can perform a quick juke that sends your character moving towards the ball, with the type of shot that they would otherwise have no chance of returning. Now, you need proper timing and you need to flick the stick in the correct direction. The only problem with this is that it's easily abused. In theory, flicking the stick to perform a Trick Shot too early or too late will result in losing gauge energy. However, the amount of energy that is restored on a successful Trick Shot is so substantial that you'll see players online spam the move, intentionally being away from the ball so they can unleash a Trick Shot, gain easy energy, and then spam Zone Shots and Super Shots.
The mechanic is smart in theory, but it's totally broken in actual practice, at least as it is now. When playing against Defensive characters like Bowser Jr. and Waluigi who already can reach pretty much any ball, it becomes next to impossible to get any ball passed them due to every character's ability to spam Trick Shots. A simple solution would be to lower the amount of energy received from a successful Trick Shot, or better yet, make the window much less generous, but then again, seeing all the other design decisions in Mario Tennis Aces, it seems Nintendo and Camelot weren't interested in making a balanced game of tennis.
The battle of the obnoxious and unbalanced Defense players, Waluigi and Bowser Jr.! |
That isn't all with Camelot's baffling decisions with Mario Tennis Aces either. In an immensely stupid and limiting decision, the only types of matches you can actually play online against friends and strangers, as well as offline against friends and the AI, are one-set matches or tiebreakers. Forget pulling off an amazing comeback by being down two sets and coming back to win the next three to win the match, and forget battles of endurance. Apparently, Nintendo knows what you want to play better than you do. The absence of an option to play more than one set, even offline, is just shocking in its stupidity. Furthermore, when choosing a court to play on, you don't actually select a court. Instead, you're forced to select the courts you DON'T want to play on. I mean, why be smart and just let a player choose the exact court they'd like, instead forcing them to uncheck all of the courts except the one they wish to play? Egad! The intelligence of Nintendo and Camelot is on full display here.
In addition to traditional Singles play, Doubles play is also an option. Just don't expect to be able to play more than a one set match. |
Speaking of Adventure Mode, any perceived notion that you're getting a meaty single player experience here can be smashed out of bounds like a botched Zone Shot. This isn't your RPG-centric story mode as seen in Mario Tennis for the Game Boy Color or Game Boy Advance. Instead, it's a series of challenges that span a New Super Mario Bros. U-style world map, where you play as Mario (and only Mario) who searches for five elusive Infinity Stones--er, Power Stones. These stones are the necessary components in putting a halt to the master plan of an evil tennis racket that has possessed poor Luigi and, to a lesser extent, poor Wario and Waluigi as well. There are standard tennis matches, mini-games (which is also confusing why these don't unlock for free play outside of Adventure Mode to add SOME kind of extra content to Aces), and engaging boss battles to partake in. One such challenge has you learning how to perform Zone Shots by aiming at snowball-throwing Shy Guys around and aboard a docked train.
Mario's about to send some snow into your eyes, Shy Guys! |
Outside of the brief Adventure Mode, there isn't much left for single player gamers to enjoy in Mario Tennis Aces. There are tournaments to play against the AI, but these don't unlock anything. There aren't even trophy presentations with your characters celebrating their win. It just seems like this game was built on an obscenely low budget, yet this is supposed to be one of Nintendo's big summer games?
Many courts have hazards to them. This particular court has a mast in the center of the net that can send the ball flying in unpredictable ways. |
Whereas the court, Inferno Isle, houses Mechakoopas that wander around and explode after a while. Not really conducive to normal tennis, but all court hazards can be turned off, fortunately. |
Mario Tennis Aces is a content-lite, unbalanced, and joke of a full priced tennis game. Somehow even with having a foundation to work off of with the Wii U's Mario Tennis: Ultra Smash, Nintendo and Camelot have released a game that has just barely more content than that sham of a tennis title. The full $60 price tag for Mario Tennis Aces is just salt in the wound and an insult in every sense of the word. If and when Nintendo and Camelot add more features and modes to Mario Tennis Aces, like Nintendo has done with their insulting drip feeding of content in also barren-at-launch games like Splatoon and ARMS, then and only then might Mario Tennis Aces be worth its asking price. As of now, the price gets no "love" from me, and the actual game is hardly any better.
[SPC Says: D+]
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