Kart racing with Bandicoot Power
The original Crash Team Racing owed a good deal to mascot racers of the past for it to come in to fruition. There's of course the Mario Kart series for building a successful foundation, as well as Diddy Kong Racing for which CTR's Adventure Mode was clearly inspired by. That notwithstanding, the original Crash Team Racing added enough to the formula with its unique and high skill ceiling that the game rightfully earned its place among the best in the genre.
Now, Activision and Beenox have brought CTR back with a remarkable remake with Crash Team Racing Nitro-Fueled, taking all of the content from Crash Team Racing and throwing in all of the characters and tracks from Crash Nitro Kart as well to create what should be one of the best mascot racers around. While it certainly lives up to the original, there are some niggling issues that put the brakes on Crash Team Racing Nitro-Fueled being the best kart racer in town.
Bandicoot power is back, Crashamaniacs! |
That said, it's because of this barrier of entry because of drifting and boosting that Crash Team Racing Nitro-Fueled isn't exactly the most beginner-friendly racer out there--nor is it the most accessible. It's not quite the game to bring out for parties or game nights with lesser experienced friends, as with my experiences with my own friends new to the game, frustration and boredom set in way before there was time for fun and excitement.
Another reason for this is that of the items in Crash Team Racing Nitro-Fueled. Once a player gains a significant lead, there's really no way to catch them. Items are a crap shoot, favoring more attacking opponents in the middle of the pack rather than first place. A sensationally skilled player will have no problem breaking out from the pack of racers and leaving them in the dust while everyone else beats each other senseless with items. There are no Mario Kart racing miracles here.
When first place can earn an Aku-Aku invincibility mask, you can guess that the item balance is a bit off. |
Don't worry--Coco Bandicoot and Pura both looked before they leaped. |
This is a good time to speak about the difficulty of the Adventure mode in general. Easy mode is way too much of a breeze to beat, while Normal mode is a little too challenging, particularly with the aforementioned boss races. Meanwhile, Hard is just ridiculous. The balance of these modes seem off overall, but if you want a challenge, you'll certainly get on with Crash Team Racing Nitro-Fueled's Adventure mode.
Apart from standard races are optional CTR Challenges where you must collect the letters C, T, and R which are scattered about tracks--usually in hard-to-reach or time-costing locations--AND win the race. There is also something called the Relic Race which is like a time trial, save for the fact that you're tasked with breaking time crates that range from 1-3 seconds, each pausing the timer for that many seconds as you compete against the clock to get under a certain time. These modes are a great deal of fun, and they can all be played outside of the Adventure mode as well. This is great if you'd like to compete in these challenges in the Crash Nitro Kart tracks, which are not featured whatsoever in Adventure mode. It's purely CTR there--though in Nitro-Fueled you can choose which character you'd like to race as instead of being purely limited to Crash as your Adventure mode racer.
Old, familiar tracks have new life breathed into them. |
Dress for success--and to cross the finish line in first! |
Additionally, the Matchmaking option is a bit of a misnomer. It's merely the option you go to if you want to play against randoms online. It does not match you based on skill whatsoever, which can create situations where first place finishes the race far ahead of everyone else and the race ends before most--if any other--players can actually finish themselves. The track selection online is also limited by only having three track choices each time for players to vote on. I saw many repeats show up and a considerably limited pool of tracks available throughout my online experiences with the game.
Lastly, players across the Internet, including myself, still have no clue how Wumpa Coins are even awarded after online races. Sometimes I would get only 40 coins for coming in first, while others I'd get over 500 for coming in sixth. There's a confusing lack of a rhyme or reason for how Wumpa Coins are handed out, and some transparency from Beenox would be most appreciated.
Eyes on the road, Dingodile! That's one of the first things they teach you in driver's school, for cryin' out loud! |
This game has more personality than *I* do! Hey! I resent that remark even though I said it! |
[SPC Says: A-]