Seriously though, thank you for continuing to read and hopefully enjoy my takes on various video games and gaming as whole!
We now move on to the second JRPG remake from last month. The first was Final Fantasy VII Remake. The second is this--Trials of Mana! Here's my review.
The mother lode of quality when it comes to Mana games
This past year has seen a resurgence of the Mana series in gaming. Last year, for the first time ever, the third game in the Mana series, one that was stranded in Japan, was finally released in the West as part of the Nintendo Switch game Collection of Mana. Now, less than a year later, Mana fans get a another dose of Mana goodness with the third game in the series getting a full 3D remake. Trials of Mana is a game deeply rooted in the 16-bit era, and while this makes it definitely feel dated despite its new presentation-related bells and whistles, it's an example of a faithful remake that seriously delights.
Starting off, the game gives you an important choice: selecting between three characters from a group of six at the beginning of the game--one for the main party leader and two companions. Which characters you select affects how the story plays out. For instance, playing as the knight Duran will have him yearning to change classes so he can be strong enough to take on and defeat the Crimson Wizard, whereas with Hawkeye as the choice of the protagonist, his tale begins with the murder of his dear friend and what follows is a journey to bring the true culprit to justice. Which characters you don't have join your party as companions will show up in a given protagonist's adventure at varying points, with the ones you didn't select making cameos here and there. When companions do opt to join your party, you'll get the option to delve into their pasts, playing through their back stories which serve as a brief introduction to their own stories and struggles. Thankfully, this isn't necessary to do, as you can easily just get a quick synopsis instead for skipping this.
I chose Duran as the main protagonist of my first play-through. |
You can probably guess that with six characters to choose from that there's a lot of replay value to be found in Trials of Mana, and you'd be absolutely right by that guess. While it's not mandatory to play through the game six times, once as each protagonist, it's a good idea to play through at least twice, once with a different trio both times. Not just to see how things change between main characters, but also because the New Game Plus option makes this incredibly enjoyable to do. The option grants triple the experience points, so beginning characters can quickly and efficiently gain experience, and other holdovers from your first save file come along on a second time through the game.
The world of Trials of Mana has been recreated in glorious detail. |
A helpful right-side-of-the-screen prompt keeps you up to speed on what is your next objective. |
Red zones such as this one indicate an enemy's area of attack for their abilities and spells. |
What are you looking at, Crabmeat?! |
I've talked about enemy attacks, but obviously you get some offense and defense of your own. These come in the form of basic attacks, charged attacks that can deal more damage and smash through enemy defenses more easily, magic, and Class Strikes. The latter are extravagant attacks that take energy from the gauge at the bottom of the screen to use. Stronger Class Strikes take more energy to use, but result in some super flashy, area-clearing attacks. As you deal damage to and take damage from enemies, the gauge slowly increases, especially if you collect CS particles that fall from attacked foes.
Class Strikes such as this can unleash devastating attacks on single targets or groups of enemies. |
Duran's blade is about to clip this Harpy's wings! |
Trials of Mana also has a Class Change system, which allows characters at specific stages in the game to alter their class, growing exponentially stronger with regards to stats and able to learn new spells and abilities. Characters can change classes up to four times, and with each change, their appearance and abilities become altered. You get a choice between going with a light class or a dark class, each offering unique capabilities that is a choice best made to suit your own play style.
Trials of Mana will take anywhere between 20-25 hours to reach the conclusion of one's first play-through. The pacing is so enjoyable due to how brisk it is that I cleared the game within less than a week's time, often playing some days more than 5 hours at a time. The game itself is rather linear at the start, but as you progress to the second half, it opens up exponentially, allowing you to choose your destination at your leisure. Side quests are next to nil in Trials of Mana, but at the same time, the game isn't lesser for that. In fact, alternate quests would just slow down the excellent pacing. There are treasure chests to find in the world and a fun worldwide game of hide-and-seek to play with a cactus for some truly cool rewards, but other than that, you're just playing through the story.
In the process of remaking Trials of Mana, Square Enix has delivered a gorgeous looking game. Familiar sights are fully re-imagined in glorious 3D, offering new senses of place and atmosphere. The day and night system, albeit basic in execution, offers some impressive sights and some in-game use as well. There are some problems with pop-in, frame-rate hiccups, and noticeable issues where textures load into scenes a bit too slowly. Fortunately, these don't affect gameplay too heavily. As earlier stated, the voice acting doesn't do much to impress, but on the other side of the sound spectrum, the rearranged musical tracks certainly do. If for some reason you don't take a liking to these revised versions, you can change to the Super Famicom original music (and back) at any time.
Day through night, the time for adventure in Trials of Mana is just right. |
[SPC Says: B+]
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