Move over, Paper Mario. The bugs are here to claim your former throne.
Paper Mario and its GameCube sequel, The Thousand-Year Door, are darlings within the Nintendo community, and for good reason--they're funny, charming, and well designed RPGs with a clever gameplay hook. Since Sticker Star, however, the series has gone off the rails in a direction less than satisfying for many fans. Where Nintendo and Intelligent Systems have strayed from their winning formula, developer Moonsprout games has moved in to deliver an original take on the gameplay systems found in the early Paper Mario games with Bug Fables: The Everlasting Sapling. Thankfully, these bugs and their fables aren't ones you'll need to call an exterminator for, as the game pleasantly ended up being both a refreshing and familiar take on the Paper Mario formula.
Bug Fables: The Everlasting Sapling sees a trio of unlikely teammates: Vi the Bee, Kabbu the Beetle, and Leif the Moth (aka Team Snakemouth) on a quest to recover three magical and mysterious artifacts for the Queen Ant. The goal of this quest is to use these artifacts to find the location of the titular Everlasting Sapling. The first three chapters show our heroes' hunt for the mystical artifacts while the latter four chapters involve some complications from third parties that make this quest much more difficult, to say the least!
Like its clear inspiration, Bug Fables features charming characters with amusing personalities and occasionally humorous dialogue to go along with all that in spades. Though like Paper Mario as well, sometimes I did find that even with all of the clever lines and funny flourishes given to the dialogue, I wished that the characters would just get to the point. Certain story segments just ran on a touch too long for my personal attention.
Explore lands far and wide in the kingdom of Bugaria. |
Vi, Kabbu, and Leif line up one after the other, and this order can be alternated with the press of a button, and it's oftentimes important and strategic to do so. After all, the party member up front will deliver more damage while the character in the back will deal the least. A bonus, however, for being in the back is that they won't be targeted as much as the character leading the lineup. A fun twist on the Paper Mario formula, indeed, as is the ability to perform what the game calls a "Turn Relay". This allows a party member to surrender their turn and essentially donate it to another character who has already taken their turn. While this party member will get a second turn to attack, heal, or whatnot, their damage output will be lessened substantially. Then, there are special moves that require special consumable points to use, which offer devastating attacks and healing moves for Team Snakemouth to use, but also require more complex button combinations, timing, and reflexes to pull off.
Time your inputs correctly to deal the most damage to your target or, in some cases, targets! |
The fact of the matter is that with Bug Fables, you're actively engaged in each battle, regardless of how strong or weak an enemy encounter is. That's because if you don't properly time your button presses, battles will drag out longer than they otherwise would--and you'll take a lot more damage as well, thus resulting in requiring you to heal your team more often. And if a battle becomes too easy that you don't wish to waste the time to battle a particular normal, everyday encounter, equipping a special item called the "Bug Me Not" medal, automatically eliminates a foe you bump into on the field or in a dungeon. This is assuming you're at a high enough level compared to the group of enemies you bump into, of course.
Ooh. Things aren't looking too good for Team Snakemouth. |
Medals are found all over Bugaria. Can you collect them all? |
When you're not thorax deep in battle, you're exploring colorful landscapes and vistas, performing plentiful platforming and puzzle solving. The former doesn't have the tightest implementation around, with a fair amount of my jumps resulting in near misses and mild frustration, but overall, it gets the job done. Vi, Kabbu, and Leif possess their combat abilities outside of battle to aid in puzzle solving and exploration, such as using Vi's boomerang to hit far-off switches, Kabbu's ability to dig underground to reach otherwise inaccessible areas, and Leif's ability to freeze foes and use them as platforms to access higher places.
Outside of following along with the main story, Bug Fables features a hefty amount of optional content, whether it be that of side quests (most are throwaway, but some do shine, offering new areas to explore and providing a deeper understanding of Team Snakemouth's individual members) or special bosses to tackle. This brings about one of my main issues with moving around Bugaria, and that's the means of fast travel, which is through various ant tunnels. So many quests require you to move back and forth from location to location through the means of these aforementioned tunnels. It gets rather tedious to backtrack repeatedly ad nauseum, and this was really the main point of contention I have with the game. It made doing multiple side quests more of a chore than something fun and rewarding.
Still, though, Bug Fables: The Everlasting Sapling takes the ball that Nintendo and the Paper Mario series dropped and absolutely runs with it to amazing levels. The game is polished well, full of fun secrets to discover in its colorful worlds, complete with a superb script (though one that occasionally drags on during some scenes), and features a sublime take on Paper Mario's heralded battle system. It's easy to dismiss Bug Fables as a mere clone, but the game does so much differently and dare I say sometimes better than its clear inspiration that it's hard to even care. On "paper", Bug Fables: The Everlasting Sapling is a great game inspired by a Nintendo classic. In execution... well, it's still a great game inspired by a Nintendo classic!
[SPC Says: A-]
Dangan Entertainment provided a code for the purpose of this review.
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