Go, Podracer. Go, Podracer. Go, Podracer, Gooooooo~!
Originally released in May of 1999, Star Wars Episode I: Racer takes players behind the cockpit of a high-speed, high-flying podracer just like in the famous high-stakes scene from the first Star Wars prequel, The Phantom Menace. This newly released version comes from Aspyr as well as an "if it ain't broken, don't fix it" type feeling to it. The tried and true podracing action is present and accounted for, but if you're looking for a sizable upgrade and update to the 1999 original, you won't find it here.
Star Wars Episode I: Racer features four grand prix events that takes players through a gamut of races--over 20 across a handful of planets. Because races take place on similar planets, don't be surprised to come across familiar, recycled parts of track. This doesn't happen too often, but it is noticeable as well as understandable. Races can last upwards of seven minutes long, and they feature an abundance of alternate paths and shortcuts that are both fun and rewarding to find. As races are completed by coming in the required position, you unlock new podracers to play as along with their vehicles. I personally found sticking with Anakin Skywalker as my favorite, but the list of unlockables is rather lengthy, including a special mirror mode that opens up after completing all 20+ races in the game.
Speeding through the canyons of Tatooine is a great way to unwind after a rough day at the office. |
But there is also something to be said for chilling out in the mountains as well. |
Anti-gravity... the bane of my Star Wars Episode I: Racer existence! |
When it concerns this port, Aspyr didn't put too much extra TLC into it, aside from boosting the frame-rate and resolution to a mild amount. It's a better looker compared to the Nintendo 64 original, but at the same time, the graphical push also reveals some of the newfound ugliness of the environments as well. Thankfully, you'll be flying through them a little too fast to notice that much. That said, what is unavoidable is looking at the graphical nastiness that are the batch of racers, seen before and after each race. These monstrosities are rather repugnant to look at, and are Star Wars Episode I: Racer at its worst when it comes to visuals. The pre-race cutscenes that introduce each planet the race takes place on possess a low frame-rate, almost quaint in how sluggish these scenes are.
Split-screen is present for local multiplayer mayhem. |
What you see (and what you hear) is pretty much what you get with Aspyr's take on Star Wars Episode I: Racer. Sizable upgrades and major updates are not the main attraction here, as there aren't really any to speak of. Instead, you get the basic podracing package on more desirable hardware in a higher definition and a better frame-rate. More importantly, however, the game runs as wonderfully as it has ever run--or in this case, raced, and it's still worthy of a play to this day.
[SPC Says: B]
Aspyr Media provided a code for the purpose of this review.
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