Diplomacy has failed, but fortunately, this remaster has not.
The original Wonderful 101 came and went on the Wii U with small fanfare and even smaller commercial success. Now, a console generation later, and thanks to Nintendo relinquishing the publishing rights and the original developer Platinum Games taking on the self-publishing duties themselves thanks to a successful Kickstarter campaign, The Wonderful 101 arrives on new platforms. These platforms include Nintendo's current Switch, but also the PlayStation 4 and PC this time around. With new features and the same old gameplay that the 100 people who played and enjoyed the original Wii U version loved, The Wonderful 101 returns with a vengeance.
When times are at their toughest and Earth is on the brink from some kind of crisis, 100 fabled warriors will unite to take it on together. They are the Wonderful 100, and the story begins with an alien army named GEATHJERK starting to lay siege to Blossom City, home to Mr. Wedgewood--nay, Wonder Red, protector of justice and leader of the Wonderful 100! Amidst the chaos of the alien invasion, Mr. Wedgewood transforms into Wonder Red, and thus the stage is set for Earth's mighty stand against GEATHJERK.
The Won-stoppable Wonderful 100 are here to save the day. |
The majority of The Wonderful 101's gameplay takes place with an isometric view of the action with a camera that follows along automatically, separate from the player's control. The only control that you can assume over the camera is zooming in and out, performed by holding down the shoulder buttons. Sometimes it's difficult to see threats this way, which can result and has resulted in cheap hits from faraway enemies in the larger battle areas of the game.
In the game you're controlling the leader with the rest of The Wonderful 100 following closely behind. Using the right analog stick allows you to utilize a mechanic called the Wonder Liner, used not just to interact with the environment, but also to draw symbols that transform your team into one of many forms. Wonder Red's Unite Hand can not only grab handles and other objects in order to interact with them, but inside battle, he can punch foes into oblivion. Meanwhile, Wonder Blue's Unite Sword brings out his trusty Valientum Blade, which can slice and dice foes of all shapes and sizes, as well as serve as a key to unlock specific doors and crates. Each of the main cast members of The Wonderful 100 are able to perform their own Unite Form, allowing players to solve puzzles and take out enemies, many of whom have different weaknesses to different forms. Not all Wonderful Ones arrive on time to the alien invasion (SO unprofessional, by the way), so new Unite Forms unlock as you progress through the game. Thus, you're not overwhelmed with an immense number of Unite Forms to remember all at once that are thrown at you.
The Wonderful Ones unite up to form many weapons, such as this Unite Punch under Wonder Red's leadership. |
Speaking of which, playing like a typical Platinum Games title, players are thrust between missions in levels that are graded based on their performance. In The Wonderful 101, it's based on three criteria: time--how quickly you complete the mission, combo--how high your combo meter gets in a given mission, and damage--how much or (preferably) how little damage you take in a mission. The highest rank is a Pure Platinum, and no doubt you can imagine that going for all Pure Platinums in a level is an imposing challenge. Try doing that on all levels on all five difficulties, and you'll definitely see a lot of longevity and replay value, but you'll also see the cracks in The Wonderful 101's superhero armor.
Each operation ends with a super-climactic boss battle, and somehow the showdowns and stakes only get crazier and crazier. |
Variety may be the spice of life, but it is more the spice of frustration in The Wonderful 101 Remastered. |
The Wii U version of The Wonderful 101 had sections in the game which demanded the use of both the TV screen and the controller screen of the Wii U GamePad. It was one of the more novel uses of the Wii U GamePad, a device that even Nintendo had trouble finding a worthwhile reason for it to exist. Regardless, in The Wonderful 101 Remastered, since there's obviously no way to play on two separate tangible screens at the same time, the developers opted to put both screens on the TV at once. Pressing the Minus button the Nintendo Switch version brings up the second screen (or the old Wii U GamePad version of the screen) at any time in the game, and it places it on the bottom right quadrant of the screen. There, puzzles and sections of the game which required both to be used can be done without too much issue. For instance, there is a poison-filled maze in one mission where you must use the second screen to get a grounds-view of the maze while the TV screen shows it in a less-than-helpful isometric overhead view.
I'm pretty sure bringing out a giant sword is against rugby rules, but it's 2020 so who the **** knows what's legal anymore. |
The Wonderful 101 Remastered hardly seems like an upgrade from the original Wii U version, at least on the Nintendo Switch version of the game. Then again, I guess calling the game "The Wonderful 101 Ported" wouldn't have the same level of gravitas to it, despite being more accurate. Still, the game looks and run as well as it did on the Wii U, popping with color, impressive effects, maintaining a mostly steady frame-rate despite all of the characters and action on screen at once, and other dazzling displays that take place throughout the 15-hour campaign.
Battles have all the spectacle you've come to expect from the action game masters at Platinum Games. |
[SPC Says: B-]
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