"Z" for yourself the best retelling of the DBZ saga in video game form
The Dragon Ball Z series has seen itself reinterpreted and retold more times than jokes about priests and rabbis walking into a bar. Okay, perhaps that's a touch hyperbolic, but the point is that it's been overly done, to put it mildly. However, Bandai Namco's latest retelling of the Dragon Ball Z series with Dragon Ball Z: Kakarot is something special--the best telling of Goku's story yet with regards to how complete and in depth it goes, how much it sticks to the high points of the show, and also how simply fantastic of a love letter it is to DBZ fans. While that's all well and good, does Dragon Ball Z: Kakarot have the gameplay to match, or will disappointed fans have to summon Shenron to make a wish for a better game?
Dragon Ball Z: Kakarot retells the entire story of Dragon Ball Z from the initial Saiyan Saga all the way to the Buu Saga. Fortunately, it also takes the Dragon Ball Kai route by taking out lots of filler in the story, so there's no Fake Namek during the Frieza Saga or anything like that to plod through. Don't get me wrong, though, as there is plenty of non-saga related activities to partake in that could be defined as filler, and that generally happens between sagas in what the game calls "intermissions". And yes, you can bet that the developers kept a certain beloved "drivers' license" scenario in the game as part of that filler.
Relive the greatest moments of Dragon Ball Z... y'know, again. |
All of the story is just the window-dressing, however, as the general meat of DBZ as a show are the epic showdowns that showcase fast-paced, superpower-ed fighting, complete with intense energy blast exchanges and fists a-flying. After all, that's what keeps fans of the show coming back for more time and time again and getting them full of hype and excitement for the most part. That is exhibited in Dragon Ball Z: Kakarot quite well.
Gohan with the kick... and it's GOOD! |
When you're not fighting memorable foes like Frieza or Cell, you're contending with lesser baddies like these Dragon Ball remnants. |
Vegeta sends a relentless flurry of concussive Ki blasts to his opponent Cui. |
Now, this doesn't seem like a fair fight... for Cell, that is. |
When you're not battling baddies and fighting other foes in Dragon Ball Z: Kakarot, you're given a multitude of other tasks to partake in. The main one is moving about the expansive open world areas of the game, albeit disconnected from one another. Instead, they're connected by a world map, and you simply select the area you wish to move towards. Familiar areas abound in Kakarot, including Goku's house in the mountains, West City, Capsule Corp, Planet Namek, the Gizard Wastelands where Goku and Vegeta first fought, Kame House and the surrounding seaside islands, Kami's Lookout, and many, many more. Basically, if you saw the setting for more than a few token episodes in Dragon Ball Z, you can explore it in this game.
The open world areas can be explored by land and by air. You can even eventually earn the ability to pilot vehicles like a hovercar and robo-walker courtesy of Capsule Corp. Controlling characters on foot is decidedly much easier than taking to the air, which has quite a bit of a learning curve. The right shoulder buttons are designated to your altitude. Hold one of them down to move up and hold down the other to fly downward. Pressing in the left stick causes your character to gain a heavy boost of speed, which can be a little unwieldy at first. It took me about ten hours into my playthrough of Dragon Ball Z: Kakarot to come completely to grips with the flight controls, but your mileage may vary. They just came across as quite cumbersome at first and not very intuitive to me.
West City is but one of the plentiful places to be found in Dragon Ball Z: Kakarot. |
There are myriad sub quests that further expand upon and flesh out the lore and characters of the series and the game, as well as present some hilarious and sometimes heartwarming interactions between said characters. One such has Emperor Pilaf's gang plotting once again to take down their nemesis Goku by having him acquire a killer robot for them. However, not only is Goku in Super Saiyan form during this quest (which Pilaf merely thinks Goku dyed his hair because he was feeling depressed, rebellious, and misunderstood in life), but Goku is eager and easily able to take down the robotic opponent, much to the Pilaf Gang's annoyance.
You can team with up to two AI characters in certain scenarios. |
Some side quests earn you soul emblems, which are essentially tokens with characters on them. These emblems can be placed on one of six character boards, which serve as ways to provide beneficial boosts to players in the game. These range from melee and/or Ki attack and defense increases to bonus experience earned after each battle. It's just a shame that these boards and their implementation in-game are so poorly explained. While things like boosts are revealed as well as placing certain soul emblems next to one another for special bonuses, things like leveling up soul emblems through giving the right gifts to them are either explained in a confusing way, buried deep in tutorial menus, or not touched upon at all.
Speaking of sub quests, current issue with Dragon Ball Z: Kakarot is that many of the sub quests have time limits to them. You can only complete them during sometimes incredibly tight windows, and if you fail to do so, you miss your chance of completing them entirely. There is no way yet of going back to complete missed sub quests, but a future patch intends on correcting this. As is, you can miss out on a lot of rewards and a lot of fun character side stories via missed sub quests.
Sure, he doesn't need a car, but would it make sense for Goku to listen to "Lean Mean Driving" while flying? I rest my case. |
Dragon Ball Z: Kakarot is a lengthy game. It took me just over 40 hours to get the Platinum trophy and complete most of the sub quests that I could. Between all of the story missions, the sub missions, the massive amount of leveling up that one can do, time attack races, material finding, Dragon Ball hunting, optional enemy fighting, and so much more, you will have quite a good deal of content to get through. Nevertheless, while I think Dragon Ball Z: Kakarot is a great Dragon Ball Z game, it's only just a good game in general. Some gameplay systems are too basic or work against one another, and battles can really test one's patience early on, especially with the sometimes wonky camera. Most outside players less familiar with the source material will probably not find as much to love about the game as a fan would. That notwithstanding, Dragon Ball Z: Kakarot is a game built for the fans first and foremost, and here, it certainly serves them well.
[SPC Says: B]