SPC Highlights
Thursday, September 2, 2021
Big Brain Academy: Brain vs. Brain (NSW) Announcement Trailer
Wednesday, September 1, 2021
DariusBurst: Another Chronicle EX+ (NSW) Rapid Review
Let's not waste any time starting the rollout of reviews for this month. SuperPhillip Central dives right in with a review of DariusBurst: Another Chronicle EX+. It's a mouthful of a game name, for sure, but one seriously fun shoot-em-up. Here is the rapid review of the game.
Bursting from the seams with side-scrolling shooting action
Shoot-em-ups (or shmups, if you'd prefer) are no stranger to the Nintendo Switch. In fact, there have been plenty of popular genres from yesteryear that are receiving a second (or third) lease on life on the Switch. Taito's DariusBurst: Another Chronicle EX+ is another of these side-scrolling shooters, offering intense space combat, requiring deft dodging, precision-based movement, and apt shooting to survive waves upon waves of enemy forces.
DariusBurst's main campaign features a total of 24 stages (12 in the regular mode and 12 in the original mode) of side-scrolling shooting action for perspective pilots to encounter. However, only three of these are played in a given playthrough. You start out by choosing one of three stages, and after completion of that stage, you get to decide between a choice of two stages to play next. The stage selection is basically a branch where the lower you go on the tree of stages, the harder and more difficult the stage will be for your ship to endure.You get a selection of a multitude of ships to choose from as well in DariusBurst, each possessing their own primary and secondary weapons. Regardless of which vessel you pilot, you're in for a thumping good and wild space ride. The controls are solid, delivering pitch perfect movement, firing bullets and missiles with the B and Y buttons, firing your special attack from your companion ship with the L button, while the R button pivots your ship in the opposite direction for foes that try to take you on from behind. Meanwhile, ZL or ZR zooms the camera in and out to a close degree. Too close for that matter.
The latter isn't very helpful in most situations, as it often left me getting hit by stray bullets that I couldn't see coming at me. It was also worthless when encountering the game's many bosses, which despite their behemoth sizes meant that I couldn't get a glimpse of what I was firing at or alternatively what was firing at ME. The field of view is rather awkward, as it's authentic to the original arcade version to a fault, presenting a narrow horizontal view of the action with a ton of wasted negative space. This makes seeing things like bullets, particularly in undocked mode incredibly challenging to see for a game that already demands high, skillful play.
Fortunately, there is an unlimited lives mode available to you if you don't particularly care about setting high scores or worrying about getting to the top of the leaderboards. Other modes include an Event mode that presents a series of premade loadouts and challenges that you can complete to squeeze out plenty of extra playtime with the game. There are a plethora of missions to take on, though some of these aren't able to be completed without multiple players (some requiring up to four).On the Nintendo Switch, DariusBurst runs ravishingly on the Switch. It's a great looking game, though I did encounter times where elements of what I perceived to be the background were actually enemies or hazards I could crash my ship into. I'm not proud to admit, but I did lose more ships than I would have liked that way. This is on top of the already mentioned limited screen space afforded by the game, which makes playing in handheld mode quite difficult in an already difficult game. Musically, I really enjoyed the themes, whether they were themes with soothing female vocals or more bombastic pieces, either with a symphonic sound or a rock angle to them.
DariusBurst: Another Chronicle EX+ is another shoot-em-up to add to the pile of stellar games within the genre on the Nintendo Switch. There is a ton of content to be found for those who enjoy partaking in the genre, and plenty of challenge to be discovered as well. The limited field of view and screen real estate utilized for the Switch version is a bummer, but ultimately, DariusBurst: Another Chronicle EX+'s mission to be an entertaining Switch home port of an older arcade game is a success.[SPC Says: B-]
A code was received by SPC from the publisher for the purpose of writing this review.
Review Round-Up - July / August 2021
Combining two months into one, it's the Review Round-Up for the hot and heated summer months of July and August! A total of seven reviews were published on SuperPhillip Central during this time, so let's take a trip down memory lane to see which games got the SPC review treatment and their respective grades.
We started out in early July with a journey to the links with the Mushroom Kingdom cast in Mario Golf: Super Rush. A lack of meaty content was made up for by enjoyable golfing gameplay, giving the game a B grade. We rounded out the month of July with two more games: a cute and charming shmup Cotton Reboot!, which soared and shot its way to a B, and the less than satisfying Mega Man-like Fallen Knight, which got a C-.
Following July was of course August and the arrival of SuperPhillip Central's Death Door review. The game delighted in a multitude of ways, earning a stellar A- grade. We then took a trip to the skies with The Falconeer: Warrior Edition (C) and then clowned around with the adorable 2.5D platformer Ayo the Clown (B-).
Finally, Psychonauts 2 ended this rare two-month coverage period of reviews for the Review Round-Up. This 3D platformer was a mix of marvelous platforming design with an often humorous and sometimes tender tale. The game received an A- grade.
Last but not least, check out an excerpt from each game review shared on SPC these past two months, and be sure to take a look at every review ever published on SuperPhillip Central with the SPC Review Archive. See you next month, Review Round-Up!
Mario Golf: Super Rush (NSW) - B
Mario Golf: Super Rush seems like a bittersweet time on the links. The golfing gameplay is as stellar and solid as it's ever been, but everything surrounding the game doesn't quite seem par for the course, especially when compared to other entries in the Mario Golf series and even other contemporary golf games. There is a lack of Ring Shot, unlockables other than star and superstar club versions of characters (though, this is fun to use different characters to earn points to upgrade them), online tournaments and leaderboards, and even basic stuff like taunting, post-hole celebrations, and replays. Mario Golf: Super Rush could have been so much more, and perhaps like Mario Tennis Aces, in a year we will see the game we should have gotten at launch. As is, unless you're devoted to improving upon your scores and replaying courses and hopping online like I am, you should give this particular golf game a pass for the time being.
The type of player who wishes to play through one or both versions of Cotton--whether it be the X68000 or the Arrange version--die a bunch, plow through lives, and then consider the game "done" when the credits roll, probably won't find much value from Cotton Reboot. However, those who appreciate arcade games, especially in the shoot-em-up style of yesteryear, will find loads to enjoy about the game. While the X68000 original offers a calmer, more focused and simpler approach compared to the more complex and eye-popping approach of the Arrange version, I personally loved both versions, feeling there are pros and cons with each. Either way, you're in for a wild and exciting ride with both versions and all of the modes featured within Cotton Reboot.
At the end of the day, and after Lancelot's sword had been put back into its sheathe, I came away from Fallen Knight disappointed. Well, actually I was frustrated and disappointed. The timing of parrying needs just a little bit more adjusting to be reasonable. As is, it's just too darn narrow. I don't want to effortlessly parry and defeat foes, but I also want some consistency here. Lackluster level design, clumsy controls, and occasionally troublesome framerate problems, round out my issues with Fallen Knight. This Mega Man-like has plenty of potential, for sure, but it hasn't yet been met. Thus (and unfortunately), I must decree that I hereby dub thee, Fallen Knight, a disappointing game.
What Acid Nerve crafted with Death's Door is nothing short of phenomenal. This Zelda-like game with an isometric perspective and bleaker, harsher world is one that I wholeheartedly recommend. Exploration is enjoyable, combat is challenging and rewarding, and the presentation is a sight (and sound) to behold. Prepare yourself for a fantastic adventure, as that's exactly what you'll receive with Death's Door.
While certainly not every aspect of the game is boring or tedious - far from it - there are aspects like the gameplay loop, the repetitive mission design, and the rather unappealing story (at least to me) that made me bored with the game. I can definitely admit that The Falconeer is a well-crafted game otherwise; it's just one that did not soar to amazing heights for me, personally.
Ayo the Clown has clever level design, creative ideas permeating throughout the adventure, and some well-conceived (but not always well-executed) ideas. If you are a platforming fan looking for an adorable and delightful new run and jump for your Nintendo Switch or PC, have an open mind, and want a game that can be as challenging as it is cute, then get ready to clown around with Ayo--Ayo the Clown, that is!
Few games lately have made me want to put forth the effort to complete them 100%, but Psychonauts 2 was certainly one of those games. Outside of battles, occasional obnoxious invisible walls, and platforming pitfalls due to some depth perception issues, Psychonauts 2 offers a plentifully polished game. It's hilarious one moment, tender and poignant the next. It's the type of game that gave me a bittersweet feeling upon completing it. On one hand, I got to experience a (doubly) finely crafted game. On the other, I just hope it won't take another 16 years to see a sequel!
Not to be overlooked, Death's Door from publisher Devolver Digital and developer Acid Nerve ended up being another top title in this past round of reviews! |
Tuesday, August 31, 2021
Psychonauts 2 (XBS, XB1, PS4, PC) Review
It's a big world out there, Raz. Feel free to take it all in and explore! |
The "eyes" have it in this truly trippy (but wonderful) world. |
Out of the way, ladies and germs, Raz is coming through! |
While Censors love to literally stamp out threats, some foes love to bully poor Raz from afar. |
Mental Connection allows Raz to move from one stray thought to another to reach new heights and otherwise inaccessible destinations. |
If battles get too boring or frustrating (and they just might), there's no shame in turning on an accessibility feature or two. |
There's nothing lucky about Raz being in the Luctopus' sights, but it sure does make for an entertaining boss battle. |