Monday, August 5, 2024

Mario vs. Donkey Kong (NSW) Review

Released early this year, Mario vs. Donkey Kong is a Nintendo Switch remake of the 2004 Game Boy Advance original. How does it compare to the 2004 classic? Better? Worse? Somewhere in between? Let's discover the answer with this SuperPhillip Central review!

A Toy Story

Feuds that stand the test of time: Pepsi and Coke, the New York Yankees and the Mets and yes, perhaps the greatest* of them all--Mario and Donkey Kong! (*Probably not.) Ever since the character known simply as Jumpman scaled ladder after ladder, hurdled over barrel after barrel, and rescued the damsel in distress from the angry ape himself, the rivalry persisted. Sure, it's simmered since 1981, with the pair cordially participating in everything from revving it up on the racetrack to teeing it up on the links, but now and again the rivalry bubbles to the surface between these two gaming icons. 

The original Mario vs. Donkey Kong debuted on the Game Boy Advance in 2004. Now, twenty years later we see a full-fledged remake on the Nintendo Switch, complete with new content, new worlds, and plenty of puzzle-platforming fun to be had. However, is this remake enough of an upgrade to justify a purchase, or is this a game you shouldn't toy around with playing?

Our story is simple. One day, while flipping through the channels on TV, a comfy, cozy, lounging Donkey Kong stumbles upon a commercial for the newest, hottest toy around--the Mini Mario! Filled with an immense desire to get one of these for himself, DK runs with great haste to his local toy store. However, sadness and disappointment fills his gorilla heart, as the toy is sold out everywhere! While most would shrug and move on--most aren't Donkey Kong! He barges into the Mario Toy Company's factory and nabs each and every Mini Mario in the production pipeline. Running off with a bag full of Mini Mario toys, Mario himself discovers the caper and chases after Donkey Kong. Thus, our game begins.

Mario vs. Donkey Kong plays similarly to the 1994 Donkey Kong game on the original Game Boy. The structure is slightly different, having Mario platform his way through two sections of level: one where he must locate and carry a key to its locked door (making sure to not leave a picked-up key sitting idle for too long, lest it respawns at its original location), and the other where he must retrieve a stolen Mini Mario. 

Different colored buttons and blocks, but Mario can manage!

Each of the game's eight worlds consists of six base levels, and after the first level of each world is completed, players can choose to take on the remaining five in any order (something new to this remake). After all six levels have been successfully completed, two more levels become available, one after the other. One is a Mini Mario level where Mario needs to guide pursuing Mini Mario toys to a toy chest in a Lemmings-style fashion, while the other is a showdown with Donkey Kong via boss battle. The latter pits Mario in an arena against his big ape rival with different methods and means to deal damage. Four hits, whether that's with picked up barrels, enemies, or even dropped fruit in the case of the second world's encounter, is all it takes to temporarily subdue the great gorilla.

"Come back here, you big-a monkey!"

Thankfully, Mario has a huge repertoire of moves at his disposal, and most, if not all of them, will come into play to assist him through all of these puzzles and platforming challenges awaiting him, DK battles included. From jumps and flips to reach higher platforms, to handstands that prevent the portly plumber from getting hit from falling debris from above, Mario's movements and maneuvers in general are easy to pull off and seldom frustrating.

Mario's not showing off here--he's doing a handstand to block these falling bricks!

As for the base levels, Mario vs. Donkey Kong consistently introduces new concepts and mechanics throughout its eight worlds and multiple levels, keeping the experience fresh. That's whether they be obstacles, hazards, or enemies. For instance, Mario Toy Company, the first world in the game, introduces obstacles like red, yellow, or blue buttons that turn on/off different platforms, ladders, and springs of the same color. Meanwhile, the next world, Donkey Kong Jungle presents players with vines and ropes that Mario must cling to all the while avoiding the fireballs spat out by Piranha Plants. 

It's a jungle out there, but Mario's prepared!

With this Nintendo Switch remake of Mario vs. Donkey Kong, two completely new worlds are included: Merry Mini-Land and Slippery Summit, serving as worlds four and six respectively. Merry Mini-Land features fans that can carry objects, enemies, and Mario across chasms to be helpful, or can block Mario's path to be more a hinderance. By hitting buttons to turn fans on and off, players can proceed through levels, making this theme park more manageable. Meanwhile, Slippery Summit features--as the name of the world suggests--slipping and sliding around courtesy of the world's ice physics. Sure, this makes for more difficult platforming, but also would make Scott Hamilton back in the day eat his heart out with the impressive kinds of jumps Mario can dole out on ice!

Merry Mini-Land is one of two new worlds debuting in the Nintendo Switch remake of Mario vs. Donkey Kong.

Mario vs. Donkey Kong on the Nintendo Switch is an easier experience than its Game Boy Advance original version for several reasons. For one, Mario doesn't lose a life upon falling from a steep drop. Second of all, the scoring system from the original GBA game is gone, too. Now, getting a Perfect in a level is as simple as collecting all three presents in a single run and beating said level. 

Furthermore, Nintendo has opted to give beginning players and less astute platforming fans an easier go of it with Casual Style. This makes it so players aren't rushed with a time limit, they begin with five hits before they perish as opposed to just the one in Classic, and even if they do lose all five bubbles, they return to one of the in-level checkpoints made possible in Casual Style, which Classic Style lacks altogether. This mode also makes it so certain enemy placements are altered or removed completely. It's a nice mode to make the game more accessible for younger and beginning platforming players, though more skilled players will find the base game already too easy to begin with.

A nice touch is how typical Mario enemies are crafted to look just like toys, such as these Thwomps.

Mario's adventure doesn't come to a premature end after the initial eight worlds are finished and DK has been beaten. No, Donkey Kong is not one to back down so easily. After all, the game is just a 2-3 hour jaunt that way. What follows are eight more worlds--specifically Plus Worlds--to take on. These aren't just the same experiences as the base game in more difficult forms. Instead, Mario is tasked with guiding one Mini Mario apiece safely to a door. If either Mario himself or the toy take damage within the level, it's mission failed. I found these levels to be a bit more frustrating, understandably, than the base game. I don't gel too well with escort missions in any game, really, due to the AI not always being the brightest, so having the latter half of Mario vs. Donkey Kong being chockful of these types of missions in level form wasn't the most appealing proposition to me. That said, with enough patience and perseverance (and let's not forget the most important aspect--lives), I got through it no worse for wear.

These Mini Mario levels near the end of each of the first eight worlds can be a tad tricky to figure out.

In addition to the Plus Worlds, Mario vs. Donkey Kong on Nintendo Switch features an all-new Time Attack mode, featuring the ability to take on levels as fast as the player possibly can, all the while attempting to clear target times. Unfortunately, this aspect of the game is merely for personal bragging rights as no online leaderboards are available nor do you unlock anything for beating each level's time. Not that one necessarily needs the carrot on the stick to motivate themselves to play more, but for me personally, I found there to be no real motivation to beat my best times in each level. It's nice to have the option, for sure, but the implementation feels half-hearted. 

One thing that does extend the otherwise rather short playtime of Mario vs. Donkey Kong is that of local co-op play. This changes up the dynamic of the game and its levels considerably. Two well-in-tune players can split up tasks amongst themselves to make for a more efficient run through each level. The big difference between solo play and co-op play is that both players need to retrieve a key and take it to the locked door. The door is essentially "double locked", requiring one floating silver key and the one traditional golden key that must be picked up and "delivered" to the door. I played co-op with my older brother, and this was a great deal of fun. It was so much so, that I really wish that there would have been online co-op available as well, which would have greatly increased my enjoyment and time with the game. Alas, could have, should have, Nintendo did not.

Carefully surveying a given level is seldom not the "key" to solving it.

I don't think Mario vs. Donkey Kong on the Game Boy Advance aged well graphically. To put it bluntly, it aged as well as Donkey Kong's banana hoard after he's left it rotting for two years. Ew. Even I'm grossed out by that mental picture. Regardless, the Nintendo Switch remake presents a more pleasant visual style, complete with crisp and clean polygon models, lovely and beautiful backdrops for each world and level, and lots of cute touches in animations--specifically with our two stars, Mario and Donkey Kong. The music is quite delightful, offering what I'd call a smooth jazz, easy listening soundtrack, almost Muzak in its implementation. It hits the right notes, most importantly.

Overall, Mario vs. Donkey Kong's remake on the Nintendo Switch delivers an engaging, albeit short-lived experience, full of puzzles and platforming peril to enjoy. Lackluster replay value keeps it from being a hearty recommendation, so it might be best to wait for a once-in-a-blue-moon sale for the game to go on discount before investing in this rivalry's return. Still, you could do far worse than toying around with Mario vs. Donkey Kong. The issue here is that you could also do much better, too.

[SPC Says: C+] 

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